Hyperwheel Overdrive is a groundbreaking multiplayer VR driving action game that combines first-person arena combat and racing.

Hyperwheel Overdrive: Changelog

Changelog

v0.8.8 (Build 201): May 13, 2020

  • added graphics settings to new menu page at Settings > Graphics:
    • Supersampling (VR Only)
    • Anti-Aliasing (MSAA)
    • Texture Resolution
    • Shadow Resolution
    • Shadow Distance
  • optimized various scripts (such as power-ups and player) to reduce CPU overhead
  • smoothed out terrain in Northeast Volcanica (section of "Trident Falls" race track)
  • adjusted conditions for many Unlockables
  • fixed UI bug where some buttons from inactive pages were interactable
  • fixed UI bug where buttons and sliders stayed highlighted after use, resulting in accidental use
  • flipped power-up icosphere model normals to put them behind power-up icons
  • adjusted terrain material and increased sunlight intensity in Volcanica to compensate
  • increased grab area for rifle so picking it up with both hands works better at speed
  • moved Smasher forward a bit so it doesn't hit wheels while flying plane
  • added spotlights to HyperCorp Complex and re-baked lightmaps

v0.8.7 (Build 196): May 6, 2020

  • fixed bug where changing stages in third-person ruined first-person camera position
  • improved stage change transitions for hosting server
  • fixed bug where aimer wasn't disappearing when going back to first-person perspective
  • fixed bug where player leaving session breaks host's ability to start new matches
  • fixed bug where golden rings weren't being activated when switching back to Free Play
  • added a golden ring to Vector Stadium
  • fixed race spawn height in water for "Vector Boat Track" race track
  • increased boat motor force and turning torque when boat is used with a Smasher
  • fixed Vector Stadium water triggers
  • added underwater tunnel to Vector Stadium
  • made tutorial work in Vector Stadium
  • added a button for advancing the tutorial step on the Match page
  • split up Xenodome floor into 4 meshes to improve shadows
  • increased the size of the big red ramp in Xenodome to get into the Xenobowl easier
  • removed water caustics projectors from vehicles, players, and power-ups
  • added delay before turning off active checkpoint light
  • decreased car material metallic quality to make car paint brighter again
  • increased Spiked Ball launch force
  • disabled vehicle collisions for held Grenades and Spiked Balls
  • added water resistance forces for floating Spiked Balls
  • made wing jet sound more audible at a distance
  • fixed Survival & Team Survival match completion evaluation
  • fixed underwater fog prevention bug when a player spawns directly underwater
  • brightened Smasher and Spiked Ball materials
  • increased networked car position error tolerance for smoother remote player animation
  • decreased mileage requirements for unlocking Deployable Spawn Point
  • made wheel / Smasher collisions not prevent plane flight

v0.8.6 (Build 190): April 29, 2020

  • added new "Vector Stadium" stage with 3 simple race tracks (1 for each vehicle type)
  • implemented object pooling for particle effects to improve performance
  • improvements to submersible for more complex water volumes (to support Vector Stadium water layout)
  • implemented third-person view in Settings > General, with 3 different Camera Follow Distance options
  • added "Use third-person view when airborne" comfort setting
  • added aimer for rifle for third-person view
  • made Comfort Cage "Airborne Only" and "High Angular Velocity Only" settings work
  • reduced spectator movement speed and adjusted spectator movement input curve
  • ignored collisions between spectator and local player vehicle
  • adjusted vehicle wheel raycast layer mask to ignore more layers
  • made Spring work in boat (with alternate sound effect)
  • adjusted power-ups disabled message to only run once every 3 seconds
  • adjusted power-ups to ignore hands that are already holding an object
  • adjusted instant-start power-ups like Springs to not get triggered if both menu buttons are active

v0.8.5 (Build 184): April 22, 2020

  • adjusted location-based boosts not to disable rings for 5 seconds like power-up boosts do
  • grass optimizations
  • rearview camera optimizations
  • added Springs to sea floor of "Trident Mountain Tour" race track and adjusted spawn points for checkpoint 9
  • trophy time adjustments on "Southern Sea Loop", "Trident Falls", and "Sunset Bay" race tracks
  • added 2 Golden Rings to HyperCorp Complex

v0.8.4 (Build 181): April 17, 2020

  • fixed quantity numbers in power-up pick up messages when picking up additional units of a power-up type
  • fixed display issue with tall dry grass in Volcanica (was showing up as large bright white glow)
  • fixed bug where losing wings one at a time did not reset vehicle drag after losing both wings
  • fixed bug where selected microphone resets when stage changes
  • added new "Trident Mountain Tour" plane race track to Volcanica
  • switched race start grid back to 2 column setup (from 3) and staggered them so plane wings don't clash
  • doubled plane checkpoint size for all tracks
  • adjusted hill near starting point of Trident Falls race track
  • moved checkpoint off bridge in "Storm the Gates" race track to allow for Spring channel jump shortcut
  • added new "Trident Mountain Tour" plane race track
  • adjusted trophy times for "Rocky Ruins Raceway" and "Sunset Bay" race tracks
  • re-ordered Volcanica race tracks
  • adjusted unlockables to make room for new race track and made some tracks easier to unlock
  • fixed stages listed in sessions list (was always showing Xenodome regardless of selected stage)
  • renamed "Tag" match type to "Chase" and modified it so special status player earns points instead
  • adjusted player markers for "Hunt" matches
  • added boosts by Volcanica bridge
  • decreased Boost Penalty from -60% to -45%
  • fixed power-ups disabled message (was being triggered by hands touching power-ups)
  • added "Reset VR Position" button to menu (because there's no button for it on Vive controllers)
  • fixed various bugs with plane wing attachment statuses
  • prevented plane thrust force before match starts
  • adjusted plane creation to re-use (and restore health of) existing, still-attached wings
  • set plane mod to be destroyed after race is done
  • reduced detached wing lifetime from 2 minutes to 1 minute
  • fixed flight respawn for match start prior to first checkpoint (prevent spawning at checkpoint and instead spawn at race start grid)
  • fixed flight respawn vehicle body rotation
  • fixed initial spawn and increased starting Free Play power-up quantities to maximums (6 Springs, 4 Rockets)
  • adjusted power-ups so that wing contact also allows for pick up
  • decreased boost force for plane
  • increased plane and boat thrust forces for Smasher
  • made bots able to end their plane after losing a wing and also made them race respawn for flight tracks when they lose their planes
  • fixed bug where bots were losing objective targets after respawning (checkpoints, flags, zones, special players)
  • fixed issue with power-ups leaving game objects behind after being destroyed, eventually affecting performance over some time
  • fixed projectile marker label issue for bots projectiles where they were being misattributed to player ("My Grenade" / "My Spiked Ball")
  • increased size of car colliders for picking up items
  • added a 1 minute time limit for unloaded / unexploded rockets (which get removed after they expire)
  • adjusted boost point light on rockets to be disabled by default
  • added additional quarterpipe to HyperCorp Complex roof halfpipe area
  • widened 2 big HyperCorp Complex roof ramps
  • added Golden Rings to all 3 stages
  • added Stunt Gaps to HyperCorp Complex
  • decreased stunt trophy scores for all 3 stages
  • improved stage and network mode transitions
  • enhanced networked player smoothness
  • fixed bug where match type wasn't changing back to "Free Play" for clients because of Free Play's non-use of a countdown
  • upgraded Oculus SDK to 1.47
  • upgraded Photon Bolt to 1.2.12

v0.8.3 (Build 169): April 9, 2020

  • fixed bug where Springs and other action power-ups were being triggered after hands left power-up
  • fixed various race trophy times; relaxed bronze trophy times on many tracks
  • adjusted some Golden Ring positions in Xenodome
  • fixed dropped flag rotation when player carrying flag dies

v0.8.2 (Build 166): April 7, 2020

  • fixed bug where picking up a power-up sometimes overwrote a power-up in a "disable" action state (to remove car mods)
  • fixed bug where "Current Game" button disappeared and so "Match" page became unavailable
  • fixed issue with non-VR game session selection
  • fixed various issues with player and projectile markers
  • fixed bug where current stage wasn't being updated for clients
  • fixed potential error in stage changes that break match control logic
  • fixed bug where projectiles weren't always removed from the scene after being loaded into launcher
  • removed confirmation window for "Deactivate Bot"
  • fixed player list scroll bars
  • fixed bug where selected stage wasn't being changed for clients after new stage loaded
  • staggered player marker timers by setting random timer start delays
  • fixed bug where switching team wasn't updating player marker for other players
  • removed code that set voice channel to the team channel when a team-based match started
  • set "V" key on keyboard to toggle the active voice channel
  • set "Spectators" voice channel not to be used if player count is 3 or less
  • added messages when voice channel changes to notify player
  • increased race time limit after first player finishes from 2 minutes to 3.5 minutes
  • relaxed some mileage unlocking conditions
  • fixed some race trophy times
  • power-ups that trigger on release, such as the Spring, now work even if player's hand has left the power-up on release
  • added haptics for the 0.6 second charge phase of power-ups such as the Spring
  • adjusted power-up pickup message to include the quantity of power-ups received
  • adjusted Free Play to start all players with power-ups including "Plane Kit"
  • fixed bug where touching lava and surviving ruined ability to recover until respawn
  • made Xenobowl exit ramp longer for smoother transitions
  • added various boosts to Xenodome
  • enlarged ramps on the ends of Xenodome tunnel box to make it easier to get on top of it

v0.8.1 (Build 161): March 30, 2020

  • relaxed stage and race track unlocking requirements
  • adjusted trophy times in Xenobowl Cycle, Outer Wall Trek, and Southern Sea Loop race tracks
  • fixed issue with new Volcanica wheel prop
  • decreased log level for voice chat system

v0.8.0 (Build 158): March 26, 2020

  • launch build! (Steam Early Access)

v0.0.1a (Build 1): March 18, 2019

The initial build. Contained just the "Citadel" stage, shortly after the vehicle physics and driving mechanics were brought to a passable level.