
Hyperwheel Overdrive: groundbreaking VR car combat featuring FPS mechanics, arena battles, racing & stunts!
Hyperwheel Overdrive: Changelog
Hyperwheel Overdrive has an active update schedule and is improving all the time!
Changelog
v0.10.0 (Build 308): January 7, 2021
- set default regions for each stage to smaller ones (not "All")
- upgraded hand interaction system from VRTK 4 to Tilia
- fixed bug that sometimes prevented power-up activation
- reduced wait time between power-ups to improve launcher loading behaviour
- fixed rifle angle third-person aiming bug for Oculus SDK
- fixed potential issue that permanently prevents rifle from firing
- fixed bug where starting in third-person put driver's head & hand positions too high
- made inventory follow average direction of head & hands for rotation-locked play
- made HUD follow player direction rather than car direction for rotation-locked play
- added Grab Mode control setting to enable toggle grab
- added Draw Distance graphics setting
- fixed bug where comfort cage could show up when airborne even if it was turned off
- fixed menu bug that allowed buttons on inactive pages to be active
- adjusted sliders to hide min / max values until being dragged / adjusted
- fixed bug where car wheels continued to spin with previous torque after respawning
- adjusted tutorial system to not continue auto-starting if a player manually exits
- adjusted tutorial system to automatically end if non-Free Play match is started
- adjusted tutorial system to not show flag markers for other players
- temporarily disabled app pausing
- added haptics to grenade / rocket launching
- added smoke effect to launcher
v0.9.10 (Build 303): December 22, 2020
- tweaked car suspension
- added green room to Xenodome to connect Southwest corner to South outer wall area
v0.9.9 (Build 301): December 19, 2020
- switched off tonemapper and made colors warmer and brighter
- adjusted bloom due to new tone settings
- rebaked lightmaps in multiple stages
- fixed near field clipping for helmet vignette for wider FOV headsets
- fixed point steering sphere position for OpenVR
- fixed bug where boat could get stuck upside-down
- set grounded gyro to disable when car is on its side (on one wheel)
- reduced lateral velocity damping in boat
- fixed bug where "Reset VR Position" in third-person breaks driver head & hand positions
- fixed bug where third-person power-up interactions didn't always work
- fixed third-person one-handed rifle direction pointing
- adjusted water fog algorithm and fixed bug that prevented it from showing
- raised player markers so they don't cover cars
- turned off auto-gyro pitch stabilization setting by default
- removed step from menu section of tutorial system
- fixed potential errors caused by tutorial system
- fixed car bumper UV mapping
- increased unlockable driver suits from 6 to 13 ("Camo Green" removed, 8 new ones added)
- streamlined online play process (auto-creating session, showing session list on disconnect)
- fixed auto-join session checkbox to uncheck after player has joined a session
- fixed race & match position display in players list
- raised menu in first-person view
v0.9.8 (Build 298): December 9, 2020
- fixed point steering sharp turn reverse throttle resulting in more responsive steering
- adjusted regular stick steering to use reverse wheel throttle at the horizontal extremes
- adjusted "360° Body Rotation" play style to make inventory and holstered rifle stationary
- fixed bug where remote car wheels weren't spinning on the ground
v0.9.7 (Build 296): December 2, 2020
- implemented yaw controls into plane for all control modes & steering input configurations
- modified Plane Training Track, Vector Sky Course, and Trident Mountain Tour race tracks
- added new "Races & Challenges" panel for quick launching any race or challenge
- fixed water trigger bug leading to slow cars and boats that don't float in water
- implemented elimination challenge time bonuses if all targets are eliminated
- added new "Hunting Grounds" challenge to Volcanica where Seeker Balls run from players
- renamed "Rings on the Roof" challenge to "Rooftop Ring Rampage"
v0.9.6 (Build 289): November 23, 2020
- implemented Challenge system (new match type / game mode) with 7 initial challenges
- Challenge system integrated with online leaderboards like Race and Stunt
- implemented Match Modifier system with various new match settings:
- Armor & Health: adjust car armor and driver health
- Power-Up Generator: have power-ups auto-generated for players at a set rate
- added descriptions to race tracks (in the message feed as well as the Track selection field)
- fixed projectile dropping at speed (was getting high forward velocity from car)
- increased Grenade bounciness
- forced Spiked Ball & Seeker Ball ungrab if activated and they begin expanding expanding
- increased Spy Rocket fuel time (5.5 to 8 seconds) and fixed its empty fuel falling angle
- increased Homing Rocket speed (100 m/s to 110 m/s)
- prevented headset removal game pause at game start which fixes audio issues
- increased checkpoint spawn point variation
- added "Abort" menu button that causes the player to die
- added "Start New Match" button in place of "Respawn" & "Abort" buttons after matches
- increased match auto-launch time (12 seconds to 45 seconds) & disabled it for single player
- set Deployable Spawn Point to hide when no longer in Free Play
- renamed Vector Boat Track to Vector Channel
- renamed Vector Plane Track to Vector Sky Course
- made Vector Channel track easier on West side
- eliminated some unnecessary message feed messages and improved others
- moved message feed closer to cockpit to prevent boat paddles from interfering with display
- made message feed messages smaller
- prevented player damage at the start of a race until players hit their first checkpoint
- improved boat handling (fixed velocity damping issue)
- improved boat boosting behaviour
- restored increased drag and angular drag for boat on land
- put torque matching and torque biasing systems on curves to improve steering
- decreased default torque matching threshold from 25% to 15%
- decreased default torque biasing threshold from 22% to 12%
- increased default torque biasing redistributable torque from 22% to 60%
- increased torque biasing max redistributable torque from 35% to 100%
- added "Reset Advanced to Defaults" button to reset torque, deadzone, and sensitivity sliders
- fixed input bug where "Regular" stick steering was being reversed when airborne
- fixed bug with match type not changing when changing stage at the same time
- increased size of Capture The Flag team zones
- added giant flags to Capture The Flag team zones
v0.9.5 (Build 280): November 9, 2020
- implemented online leaderboard data loading in Stats panels
- fixed recording of best lap times
- added menu page for deleting stored game data
- made point steering relative to head if car rotating too fast for meaningful input
- added UI sphere to show hand pointing direction for hand pointing input (with setting)
- corrected third-person camera twitchiness when driving
- minor tweaks to Xenodome and Volcanica stages
v0.9.4 (Build 270): October 31, 2020
- fixed issue with activating 2 power-ups at the same time
- made it easier to activate power-up by allowing it to be activated after hand exits
- revised launch forces for all non-rocket projectiles
- adjusted thrown projectiles to not collide with player's vehicle for a time
- improved projectile throwing
- fixed issue with starting grenade fuse while holding grenade
- increased plane pitch torque
- removed right trigger as input for cycling through spectator follow cams
- implemented analog input deadzone setting ranging from 0% to 10%
- fixed menu toggle position for spectator when using OpenVR
v0.9.3 (Build 267): October 27, 2020
- added new "Play Style" selector at start-up; 2 options adjust multiple underlying settings
- "360° Body Rotation" play style improvements
- changed menu to update orientation when player rotates head with rotation locking on
- tweaked Hand Point steering
- adjusted Free Play respawns to always give a plane kit if the player doesn't have one
- added new dashboard instrument that identifies the up direction at all times
- added contextual label to menu toggle
- modified Intro stage to last until player chooses to exit
- added Intro-specific main menu page with limited options
- made tutorial work in Intro stage
- improved tutorial (removed unnecessary text, fixed display bugs)
- fixed online session list page layout
- decreased size of message feed messages
- disabled ability to "Recover" when airborne
- adjusted plane not to stall underwater
- tweaked bot AI
- fixed bot flight input
- fixed bug where lasers were sometimes not visible over sky
- improved object marker positioning (especially for spectator view)
- fixed bug where bots could pick up flags in tutorial (making it impossible to complete)
- fixed bug where HUD marker wasn't showing up for first checkpoints of races
- adjusted race record system to submit all lap times rather than just the best
v0.9.2 (Build 262): October 18, 2020
- increased angular drag of car to slow down spins faster
- increased airborne gyro pitch and yaw forces to balance with higher angular drag
- additional car suspension refinements
- improved car's ability to right itself quickly after bouncing
- decreased stunt landing evaluation time back to 3 seconds
- improved plane's lift / thrust flight model
- put plane thrust of a force curve for slower ramp up to top speed
- added auto-leveling feature to plane to help players fly level
- fixed bug where boundary wasn't showing up in some stages
v0.9.1 (Build 259): October 6, 2020
- decreased menu size & moved it closer to player
- various menu page layout changes
- added inline option selector form field type to improve settings input
- simplified "View & Comfort" and "Controls" settings pages
- implemented UI pointer tooltip system & added tooltip messages to various UI targets
- added tooltip descriptions to all unlockables
- made UI pointers turn red when highlighting some targets
- renamed "Classic" control mode to "Regular" as it is used for many varying control styles
- added menu toggle hand interactable for third-person view
- adjusted Motion Lines to work in third-person view
- eliminated third-person camera height jitter
- improved third-person view offsets for all World Scale / Follow Distance combinations
- adjusting extrapolation settings to slightly smooth networked car position updates
- fixed bug where deployable spawn point changed to wrong color after being recalled
- fixed bug with third-person gun interfering with grounded gyro system raycasts
- fixed bug that made engine audio too quiet for remote players
- fixed bug where held projectiles were colliding with car
- tweaked Seeker Ball remote collisions & explosion triggering
- slowed down Seeker Ball in water
- brightened Seeker Ball material
- fixed issue with projectile markers showing up after creation even when out of range
- changed explosion damage / force calculations to use a curve rather than fall off linearly
- fixed bug where explosions weren't destroying Energy Shields
- tweaked car physics / suspension for performance
- doubled Energy Shield hit points (100 to 200)
- fixed bug that prevented "Checker" decal from being unlocked
- exempted Spring and Boost power-ups from being disabled after match is over
- improved boat driving stability
- improved boat stability while floating up after using Boat Kit underwater
- corrected plane's tendency to turn the nose up when not adjusting pitch
- increased airborne gyro easing time (1 to 1.5 seconds)
- fixed airborne gyro easing for coming out of water
- hid seat back for rotation-locked play (Horizon and Full)
- made laser blasts bigger and more visible from a distance
- increased laser "bullet hole" decal size
- added sound to important messages in message feed & changed color of match messages
- added additional messages to message feed for power-up failures
- increased mileage requirements for unlocking locked stages
- reversed default stick driving controls (right stick = throttle, left stick = steering)
- made scroll bars work with stick without needing to select them or highlight them
- standardized stick scroll rate across pages or panels regardless of content size
- fixed bug causing max projectile power-up limit to be enforced unnecessarily
- increased stunt landing evaluation time from 3 to 3.5 seconds
v0.9.0 (Build 252): August 21, 2020
- optimized various startup activities (delaying loading of menu and other things)
- optimized instantiating players & bots
- added main theme music during game intro and implemented Music Volume setting
- updated various third-party packages
- increased FOV for rearview camera
- adjusted car physics on terrain
- resolved issue with boat not driving at full speed
- fixed third-person camera behaviour when car is aerial (was rotating to face forward like in reverse)
- fixed explosion line of sight checking bug (explosions through walls)
- significantly increased explosion forces
- increased explosion damage delay time
- decreased grenade blast radius from 80m to 60m
- increased boost force for boat
- fixed bug where remote players' rifle positions and rotations were wrong
- fixed bug where new power-up was sometimes not overwriting an existing one
- fixed stunt HUD modifiers layout bug
- fixed stunt gap bug where reversible gaps weren't working in the reverse direction
- fixed issue with Seeker Balls not going up steep inclines like quarterpipe ramps
- fixed point steering issue with rotating wrists affecting steering direction
- fixed bug that allowed used up power-ups to be used again infinitely
- increased screenshot resolution to 2560x1440 & made screenshots use full FOV rather than a single VR eye
- added FOV setting for screenshot camera
- hid third-person UI elements like transparent sphere hands & rifle aiming tube for screenshots
- brightened match start info text and included stage name when region is set to "All"
- set up Oculus usernames to be stored for new players when on Oculus platform
- fixed bug where bots couldn't use directional boosts
- added billboard with new cover art to HyperCorp Complex along with associated stunt gaps & ring
- updated app icon
v0.8.17 (Build 238): July 25, 2020
- changed "Left Hand" / "Right Hand" input options to "Left Hand Position" / "Right Hand Position"
- added "Left Hand Point" / "Right Hand Point" steering input options (works well for rotation-locked play)
- adjusted VR position resetting to reset rotation to vehicle's for rotation-locked players
- fixed bug where cockpit power-ups sometimes shrink and never grow back to normal size
- adjusted head camera position to improve helmet vignette (and defaulted it to on)
- lowered Comfort Cage a bit so that middle line isn't covering important space
- decreased angular velocity threshold for Comfort Cage angular velocity-based limiter
- changed 3D Comfort Cage material not to emit light
- fixed bug where closing & opening menu hid Stats & Progress page content
- changed projectile power-up creation sound
- smoothed out ground in various places in Volcanica
- major geometry updates to HyperCorp Complex
v0.8.16 (Build 233): July 17, 2020
- replaced splash screen with an intro scene featuring Neon Engine logo and bots
- changed startup to load the last played stage after the intro new scene has finished
- fixed bug in bots where they wouldn't use Seeker Balls or Homing Rockets
- made match start info text white and fixed layering so it appears behind menu
- adjusted spectator message feed to rotate with player
- adjusted poll system to only auto-open on initial stage load if player has not provided a response
- fixed bug with cube cams not getting reconnected to spectator entities after stage changes
- added "Show player markers" and "Show color trails for your Cube Cam" to General Settings
- increased cube cam trail time from 2 seconds to 5 seconds
- decreased laser blast volume
- added a Gun Sight setting with 7 different sight graphics and increased resolution of default sight graphic
- improved aimer to position itself on top of close targets better and to properly show its targeting car wheels
- optimized inventory system power-up creation and destruction
- prevented 2 power-ups from being activated at the same time
- added sound effect when a projectile item is created from a power-up
- fixed bug that prevented deployable spawn point from showing up on initial match start
- fixed bug where grabbed items were momentarily disappearing when driving at high speeds
- increased size of launcher load target
- adjusted some setting labels and increased some panel sizes to better cover menu pages underneath panels
- tweaked follow cam distances
- adjusted default seated height upward slightly
- added third-person "rifle" object that lets player aim effectively from third-person view
- added mirrored set of the player's power-ups for direct interaction in third-person view
- adjusted Red Team / Blue Team car customization slots to always be available
- prevented issue where poll option collider were being activated even when poll panel was hidden
- when using first-person or third-person world locking, made menu always open facing player
- fixed bug where aerial auto-gyro was enabled at launch regardless of current setting
- increased car angular drag, dampened aerial gyro forces, and made aerial spinning wheels slow down faster
- adjusted plane flight model
v0.8.15 (Build 225): July 7, 2020
- added in-game changelog and made it show up on version updates
- implemented poll system to gather player feedback more effectively
- overhauled Neon Engine server API for future expansion
- adjusted Deployable Spawn Point to spawn players raised up a bit to ensure wheel doesn't start in the ground
v0.8.14 (Build 223): June 25, 2020
- added Homing Rocket power-up
- updated Flatland geometry (new platform over the water in the pool for car vs. boat combat) and changed out wall and ceiling textures
- added 3 more rings to Flatland and changed the position of an existing ring (all 5 stages = 100 now)
- fixed bug where boundary kills were happening when player wasn't out of bounds
v0.8.13 (Build 220): June 20, 2020
- implemented new regions system that contains sets of spawn points within the stages
- regions defined in all 5 stages
- some regions start players with a boat or a plane
- fixed additional menu bugs (more inactive UI elements being selectable and interfering with active page)
- fixed bug with invisible ring and stunt gap ramp icons for default active slide on the Progress page
- fixed bug where number of rings was not updated after loading a new stage
- set Deathmatch points limit to 10 and Team Deathmatch points limit to 25
- increased size of ring collider
- added 2 rings to Flatland
v0.8.12 (Build 219): June 18, 2020
- upgraded to Unity 2019.4
- added hand position (left & right) as input control options, with new calibration system for setting boundaries
- added steering UI for all control modes and steering input options
- fixed UI bug where some percentage sliders were displaying values 100 times too high
- fixed flight controls for Classic control mode (significantly improved pitch & roll blending)
- added match type (and race track) display in front of car during countdown / match start
- fixed issues with damaging Spiked Balls and Seeker Balls owned by other players
- fixed regression preventing previous client stage loading sequence improvements (notifying before transitioning, not shutting down player camera)
- fixed "Push To Talk" voice broadcast mode setting
- minor tweaks to new Motion Lines feature
- added first-person vignette ("Show helmet") comfort setting
- added "3D" comfort cage type
- smoothed out car suspension & physics for low speeds and sharp turns
- improved traction on quarterpipe walls
- adjusted plane thrust formula (increased diving speed)
- increased plane boost force slightly
v0.8.11 (Build 215): June 9, 2020
- added sounds for networked smasher hits
- fixed networked smasher damage delay on kills
- doubled blast radius for grenades and rockets (40m to 80m) and increased the blast forces applied to objects
- allowed blast forces to apply in Chase matches even when damage isn't
- added "Seeker Ball" power-up:
- if you launch it, it keeps driving at it's current velocity and will scan for players to run into and explode
- if you just throw it, it stays put until it spots a player to chase and run into
- if there is just one player and no bots, it will chase the player who launched it
- fixed networked smasher damage delay on kills and added sounds for smasher hits
- adjusted no-throttle input steering auto-throttle system to work more consistently
v0.8.10 (Build 213): June 5, 2020
- disabled torque matching system for "Classic" control mode (was creating deadzone)
- renamed "Pro" control mode to "Dual"
- reduced turning sensitivity in boat for "Classic" control mode
- set default to Left Stick / Trackpad for both flight inputs instead of defaulting to separate sticks
- adjusted default Torque Matching
- fixed quarterpipe ramp in Flatland and some other geometry
- fixed bug where activating third-person camera made golden rings disappear
- eliminated the taking of damage when player the shoots their own wheel with the rifle
- fixed additional bug that prevented damage to cars
- fixed display bug where shooting a really close object showed the laser going through the object
- fixed bug where menu wasn't opening on start-up
- added shortcut menu button to toggle between Match page and the previous page
- moved Comfort Cage inside player object rather than car
- omitted Comfort Cage from dashboard panel screen and third-person cameras
- added Comfort Cage setting to lock its rotation to the world rotation
- implemented "Motion Lines" comfort setting
- split up "Lock Horizon" setting into "First-Person Rotation Lock" with options of:
- None
- Horizon (Pitch & Roll)
- Pitch, Roll, & Yaw
- made the same change for the third-person camera setting and set its default to "Horizon Pitch & Roll)"
- fixed UI pointer highlighting / button selecting bugs
- fixed UI bug where closing and re-opening menu scrolled page further down
- fixed UI bug where sliders that used whole numbers weren't populating values on start-up
- improved core UI functionality around showing and hiding sections of button / form elements on pages
- made big changes to Controls settings page
- moved view / camera settings from "General" to "Comfort" and renamed the page to "View & Comfort"
- added a Follow Camera Type setting for Rigid / Smooth
- fixed HUD scale and positioning for third-person camera for all world scales
- improved follow camera behaviour when driving in reverse or camera is caught up (facing forward instead of pointing at car)
- made Recover / Race Respawn work while menu is open
v0.8.9 (Build 210): May 27, 2020
- added new "Flatland" stage for learning the basics without so much ramp inteference and made it the starting stage
- moved Vector Stadium ahead of Xenodome which makes Xenodome stage 3 now instead of stage 1
- fixed menu bug where Match page buttons were sometimes being activated when on another menu page
- fixed bug where potency for all stunt modifiers was being decreased in Stunt matches rather than just the active ones
- fixed bug where stunt modifiers become increasingly powerful
- fixed sparks particle system bug that over time results in the inability to cause damage to players
- reduced jitter in car physics
- reduced cases where wheel colliders catch the surface of an incline and upset the car
- dampened boat buoyant forces based on vertical velocity to make bounces out from the water less extreme
- fixed stunt bug where air time could be longer than the total stunt time (when ending a boat)
- increased underwater plane speed slightly
- significantly reduced boat rocking
- added control setting to "Use auto-gyro pitch stabilization when airborne" (just like on the ground and enabled by default)
- fixed Torque Biasing Threshold and Torque Biasing Percentage control settings and added Torque Matching Threshold setting
- increased "Boing!" stunt bonus from 15% to 20%
- decreased Spiked Ball launch force
- adjusted Spiked Ball collision sounds (range, volume, sound effects)
- changed Smasher collision sounds to be heavier (the same as Spiked Ball rather than the wing collision sound)
- made Smasher collision sounds play when colliding with environment (rather than just other cars)
- networked vehicle "grounded" status to control plane wing contrails and wing engine audio for remote players
- increased plane wing engine audio volume for remote players
- added additional reflection probes to Vector Stadium
- adjusted Spy Rocket to not detect owner player
- implemented new Comfort Setting: "Use forward camera on cockpit screen"
- slightly increased cockpit camera screen resolution (and fixed aspect ratio)
- moved rearview camera away slightly to show more of wheels
- reduced Smasher time from 30 seconds to 8 seconds for races
- increased Deathmatch winning points number from 6 to 10
- adjusted wheel engine audio volumes and pitches and added a unique slight pitch bias for each other player
- changed audio clip for tire squeal (and added multiple new ones)
v0.8.8 (Build 201): May 13, 2020
- added graphics settings to new menu page at Settings > Graphics:
- Supersampling (VR Only)
- Anti-Aliasing (MSAA)
- Texture Resolution
- Shadow Resolution
- Shadow Distance
- optimized various scripts (such as power-ups and player) to reduce CPU overhead
- smoothed out terrain in Northeast Volcanica (section of "Trident Falls" race track)
- adjusted conditions for many Unlockables
- fixed UI bug where some buttons from inactive pages were interactable
- fixed UI bug where buttons and sliders stayed highlighted after use, resulting in accidental use
- flipped power-up icosphere model normals to put them behind power-up icons
- adjusted terrain material and increased sunlight intensity in Volcanica to compensate
- increased grab area for rifle so picking it up with both hands works better at speed
- moved Smasher forward a bit so it doesn't hit wheels while flying plane
- added spotlights to HyperCorp Complex and re-baked lightmaps
v0.8.7 (Build 196): May 6, 2020
- fixed bug where changing stages in third-person ruined first-person camera position
- improved stage change transitions for hosting server
- fixed bug where aimer wasn't disappearing when going back to first-person perspective
- fixed bug where player leaving session breaks host's ability to start new matches
- fixed bug where golden rings weren't being activated when switching back to Free Play
- added a golden ring to Vector Stadium
- fixed race spawn height in water for "Vector Boat Track" race track
- increased boat motor force and turning torque when boat is used with a Smasher
- fixed Vector Stadium water triggers
- added underwater tunnel to Vector Stadium
- made tutorial work in Vector Stadium
- added a button for advancing the tutorial step on the Match page
- split up Xenodome floor into 4 meshes to improve shadows
- increased the size of the big red ramp in Xenodome to get into the Xenobowl easier
- removed water caustics projectors from vehicles, players, and power-ups
- added delay before turning off active checkpoint light
- decreased car material metallic quality to make car paint brighter again
- increased Spiked Ball launch force
- disabled vehicle collisions for held Grenades and Spiked Balls
- added water resistance forces for floating Spiked Balls
- made wing jet sound more audible at a distance
- fixed Survival & Team Survival match completion evaluation
- fixed underwater fog prevention bug when a player spawns directly underwater
- brightened Smasher and Spiked Ball materials
- increased networked car position error tolerance for smoother remote player animation
- decreased mileage requirements for unlocking Deployable Spawn Point
- made wheel / Smasher collisions not prevent plane flight
v0.8.6 (Build 190): April 29, 2020
- added new "Vector Stadium" stage with 3 simple race tracks (1 for each vehicle type)
- implemented object pooling for particle effects to improve performance
- improvements to submersible for more complex water volumes (to support Vector Stadium water layout)
- implemented third-person view in Settings > General, with 3 different Camera Follow Distance options
- added "Use third-person view when airborne" comfort setting
- added aimer for rifle for third-person view
- made Comfort Cage "Airborne Only" and "High Angular Velocity Only" settings work
- reduced spectator movement speed and adjusted spectator movement input curve
- ignored collisions between spectator and local player vehicle
- adjusted vehicle wheel raycast layer mask to ignore more layers
- made Spring work in boat (with alternate sound effect)
- adjusted power-ups disabled message to only run once every 3 seconds
- adjusted power-ups to ignore hands that are already holding an object
- adjusted instant-start power-ups like Springs to not get triggered if both menu buttons are active
v0.8.5 (Build 184): April 22, 2020
- adjusted location-based boosts not to disable rings for 5 seconds like power-up boosts do
- grass optimizations
- rearview camera optimizations
- added Springs to sea floor of "Trident Mountain Tour" race track and adjusted spawn points for checkpoint 9
- trophy time adjustments on "Southern Sea Loop", "Trident Falls", and "Sunset Bay" race tracks
- added 2 Golden Rings to HyperCorp Complex
v0.8.4 (Build 181): April 17, 2020
- fixed quantity numbers in power-up pick up messages when picking up additional units of a power-up type
- fixed display issue with tall dry grass in Volcanica (was showing up as large bright white glow)
- fixed bug where losing wings one at a time did not reset vehicle drag after losing both wings
- fixed bug where selected microphone resets when stage changes
- added new "Trident Mountain Tour" plane race track to Volcanica
- switched race start grid back to 2 column setup (from 3) and staggered them so plane wings don't clash
- doubled plane checkpoint size for all tracks
- adjusted hill near starting point of Trident Falls race track
- moved checkpoint off bridge in "Storm the Gates" race track to allow for Spring channel jump shortcut
- added new "Trident Mountain Tour" plane race track
- adjusted trophy times for "Rocky Ruins Raceway" and "Sunset Bay" race tracks
- re-ordered Volcanica race tracks
- adjusted unlockables to make room for new race track and made some tracks easier to unlock
- fixed stages listed in sessions list (was always showing Xenodome regardless of selected stage)
- renamed "Tag" match type to "Chase" and modified it so special status player earns points instead
- adjusted player markers for "Hunt" matches
- added boosts by Volcanica bridge
- decreased Boost Penalty from -60% to -45%
- fixed power-ups disabled message (was being triggered by hands touching power-ups)
- added "Reset VR Position" button to menu (because there's no button for it on Vive controllers)
- fixed various bugs with plane wing attachment statuses
- prevented plane thrust force before match starts
- adjusted plane creation to re-use (and restore health of) existing, still-attached wings
- set plane mod to be destroyed after race is done
- reduced detached wing lifetime from 2 minutes to 1 minute
- fixed flight respawn for match start prior to first checkpoint (prevent spawning at checkpoint and instead spawn at race start grid)
- fixed flight respawn vehicle body rotation
- fixed initial spawn and increased starting Free Play power-up quantities to maximums (6 Springs, 4 Rockets)
- adjusted power-ups so that wing contact also allows for pick up
- decreased boost force for plane
- increased plane and boat thrust forces for Smasher
- made bots able to end their plane after losing a wing and also made them race respawn for flight tracks when they lose their planes
- fixed bug where bots were losing objective targets after respawning (checkpoints, flags, zones, special players)
- fixed issue with power-ups leaving game objects behind after being destroyed, eventually affecting performance over some time
- fixed projectile marker label issue for bots projectiles where they were being misattributed to player ("My Grenade" / "My Spiked Ball")
- increased size of car colliders for picking up items
- added a 1 minute time limit for unloaded / unexploded rockets (which get removed after they expire)
- adjusted boost point light on rockets to be disabled by default
- added additional quarterpipe to HyperCorp Complex roof halfpipe area
- widened 2 big HyperCorp Complex roof ramps
- added Golden Rings to all 3 stages
- added Stunt Gaps to HyperCorp Complex
- decreased stunt trophy scores for all 3 stages
- improved stage and network mode transitions
- enhanced networked player smoothness
- fixed bug where match type wasn't changing back to "Free Play" for clients because of Free Play's non-use of a countdown
- upgraded Oculus SDK to 1.47
- upgraded Photon Bolt to 1.2.12
v0.8.3 (Build 169): April 9, 2020
- fixed bug where Springs and other action power-ups were being triggered after hands left power-up
- fixed various race trophy times; relaxed bronze trophy times on many tracks
- adjusted some Golden Ring positions in Xenodome
- fixed dropped flag rotation when player carrying flag dies
v0.8.2 (Build 166): April 7, 2020
- fixed bug where picking up a power-up sometimes overwrote a power-up in a "disable" action state (to remove car mods)
- fixed bug where "Current Game" button disappeared and so "Match" page became unavailable
- fixed issue with non-VR game session selection
- fixed various issues with player and projectile markers
- fixed bug where current stage wasn't being updated for clients
- fixed potential error in stage changes that break match control logic
- fixed bug where projectiles weren't always removed from the scene after being loaded into launcher
- removed confirmation window for "Deactivate Bot"
- fixed player list scroll bars
- fixed bug where selected stage wasn't being changed for clients after new stage loaded
- staggered player marker timers by setting random timer start delays
- fixed bug where switching team wasn't updating player marker for other players
- removed code that set voice channel to the team channel when a team-based match started
- set "V" key on keyboard to toggle the active voice channel
- set "Spectators" voice channel not to be used if player count is 3 or less
- added messages when voice channel changes to notify player
- increased race time limit after first player finishes from 2 minutes to 3.5 minutes
- relaxed some mileage unlocking conditions
- fixed some race trophy times
- power-ups that trigger on release, such as the Spring, now work even if player's hand has left the power-up on release
- added haptics for the 0.6 second charge phase of power-ups such as the Spring
- adjusted power-up pickup message to include the quantity of power-ups received
- adjusted Free Play to start all players with power-ups including "Plane Kit"
- fixed bug where touching lava and surviving ruined ability to recover until respawn
- made Xenobowl exit ramp longer for smoother transitions
- added various boosts to Xenodome
- enlarged ramps on the ends of Xenodome tunnel box to make it easier to get on top of it
v0.8.1 (Build 161): March 30, 2020
- relaxed stage and race track unlocking requirements
- adjusted trophy times in Xenobowl Cycle, Outer Wall Trek, and Southern Sea Loop race tracks
- fixed issue with new Volcanica wheel prop
- decreased log level for voice chat system
v0.8.0 (Build 158): March 26, 2020
- launch build! (Steam Early Access)
v0.0.1a (Build 1): March 18, 2019
The initial build. Contained just the "Citadel" stage, shortly after the vehicle physics and driving mechanics were brought to a passable level.