Hyperwheel Overdrive is a groundbreaking multiplayer VR driving action game that combines first-person arena combat and racing.

Hyperwheel Overdrive: Changelog

Changelog

v0.8.14 (Build 223): June 25, 2020

  • added Homing Rocket power-up
  • updated Flatland geometry (new platform over the water in the pool for car vs. boat combat) and changed out wall and ceiling textures
  • added 3 more rings to Flatland and changed the position of an existing ring (all 5 stages = 100 now)
  • fixed bug where boundary kills were happening when player wasn't out of bounds

v0.8.13 (Build 220): June 20, 2020

  • implemented new regions system that contains sets of spawn points within the stages
    • regions defined in all 5 stages
    • some regions start players with a boat or a plane
  • fixed additional menu bugs (more inactive UI elements being selectable and interfering with active page)
  • fixed bug with invisible ring and stunt gap ramp icons for default active slide on the Progress page
  • fixed bug where number of rings was not updated after loading a new stage
  • set Deathmatch points limit to 10 and Team Deathmatch points limit to 25
  • increased size of ring collider
  • added 2 rings to Flatland

v0.8.12 (Build 219): June 18, 2020

  • upgraded to Unity 2019.4
  • added hand position (left & right) as input control options, with new calibration system for setting boundaries
  • added steering UI for all control modes and steering input options
  • fixed UI bug where some percentage sliders were displaying values 100 times too high
  • fixed flight controls for Classic control mode (significantly improved pitch & roll blending)
  • added match type (and race track) display in front of car during countdown / match start
  • fixed issues with damaging Spiked Balls and Seeker Balls owned by other players
  • fixed regression preventing previous client stage loading sequence improvements (notifying before transitioning, not shutting down player camera)
  • fixed "Push To Talk" voice broadcast mode setting
  • minor tweaks to new Motion Lines feature
  • added first-person vignette ("Show helmet") comfort setting
  • added "3D" comfort cage type
  • smoothed out car suspension & physics for low speeds and sharp turns
  • improved traction on quarterpipe walls
  • adjusted plane thrust formula (increased diving speed)
  • increased plane boost force slightly

v0.8.11 (Build 215): June 9, 2020

  • added sounds for networked smasher hits
  • fixed networked smasher damage delay on kills
  • doubled blast radius for grenades and rockets (40m to 80m) and increased the blast forces applied to objects
  • allowed blast forces to apply in Chase matches even when damage isn't
  • added "Seeker Ball" power-up:
    • if you launch it, it keeps driving at it's current velocity and will scan for players to run into and explode
    • if you just throw it, it stays put until it spots a player to chase and run into
    • if there is just one player and no bots, it will chase the player who launched it
  • fixed networked smasher damage delay on kills and added sounds for smasher hits
  • adjusted no-throttle input steering auto-throttle system to work more consistently

v0.8.10 (Build 213): June 5, 2020

  • disabled torque matching system for "Classic" control mode (was creating deadzone)
  • renamed "Pro" control mode to "Dual"
  • reduced turning sensitivity in boat for "Classic" control mode
  • set default to Left Stick / Trackpad for both flight inputs instead of defaulting to separate sticks
  • adjusted default Torque Matching
  • fixed quarterpipe ramp in Flatland and some other geometry
  • fixed bug where activating third-person camera made golden rings disappear
  • eliminated the taking of damage when player the shoots their own wheel with the rifle
  • fixed additional bug that prevented damage to cars
  • fixed display bug where shooting a really close object showed the laser going through the object
  • fixed bug where menu wasn't opening on start-up
  • added shortcut menu button to toggle between Match page and the previous page
  • moved Comfort Cage inside player object rather than car
  • omitted Comfort Cage from dashboard panel screen and third-person cameras
  • added Comfort Cage setting to lock its rotation to the world rotation
  • implemented "Motion Lines" comfort setting
  • split up "Lock Horizon" setting into "First-Person Rotation Lock" with options of:
    • None
    • Horizon (Pitch & Roll)
    • Pitch, Roll, & Yaw
  • made the same change for the third-person camera setting and set its default to "Horizon Pitch & Roll)"
  • fixed UI pointer highlighting / button selecting bugs
  • fixed UI bug where closing and re-opening menu scrolled page further down
  • fixed UI bug where sliders that used whole numbers weren't populating values on start-up
  • improved core UI functionality around showing and hiding sections of button / form elements on pages
  • made big changes to Controls settings page
  • moved view / camera settings from "General" to "Comfort" and renamed the page to "View & Comfort"
  • added a Follow Camera Type setting for Rigid / Smooth
  • fixed HUD scale and positioning for third-person camera for all world scales
  • improved follow camera behaviour when driving in reverse or camera is caught up (facing forward instead of pointing at car)
  • made Recover / Race Respawn work while menu is open

v0.8.9 (Build 210): May 27, 2020

  • added new "Flatland" stage for learning the basics without so much ramp inteference and made it the starting stage
  • moved Vector Stadium ahead of Xenodome which makes Xenodome stage 3 now instead of stage 1
  • fixed menu bug where Match page buttons were sometimes being activated when on another menu page
  • fixed bug where potency for all stunt modifiers was being decreased in Stunt matches rather than just the active ones
  • fixed bug where stunt modifiers become increasingly powerful
  • fixed sparks particle system bug that over time results in the inability to cause damage to players
  • reduced jitter in car physics
  • reduced cases where wheel colliders catch the surface of an incline and upset the car
  • dampened boat buoyant forces based on vertical velocity to make bounces out from the water less extreme
  • fixed stunt bug where air time could be longer than the total stunt time (when ending a boat)
  • increased underwater plane speed slightly
  • significantly reduced boat rocking
  • added control setting to "Use auto-gyro pitch stabilization when airborne" (just like on the ground and enabled by default)
  • fixed Torque Biasing Threshold and Torque Biasing Percentage control settings and added Torque Matching Threshold setting
  • increased "Boing!" stunt bonus from 15% to 20%
  • decreased Spiked Ball launch force
  • adjusted Spiked Ball collision sounds (range, volume, sound effects)
  • changed Smasher collision sounds to be heavier (the same as Spiked Ball rather than the wing collision sound)
  • made Smasher collision sounds play when colliding with environment (rather than just other cars)
  • networked vehicle "grounded" status to control plane wing contrails and wing engine audio for remote players
  • increased plane wing engine audio volume for remote players
  • added additional reflection probes to Vector Stadium
  • adjusted Spy Rocket to not detect owner player
  • implemented new Comfort Setting: "Use forward camera on cockpit screen"
  • slightly increased cockpit camera screen resolution (and fixed aspect ratio)
  • moved rearview camera away slightly to show more of wheels
  • reduced Smasher time from 30 seconds to 8 seconds for races
  • increased Deathmatch winning points number from 6 to 10
  • adjusted wheel engine audio volumes and pitches and added a unique slight pitch bias for each other player
  • changed audio clip for tire squeal (and added multiple new ones)

v0.8.8 (Build 201): May 13, 2020

  • added graphics settings to new menu page at Settings > Graphics:
    • Supersampling (VR Only)
    • Anti-Aliasing (MSAA)
    • Texture Resolution
    • Shadow Resolution
    • Shadow Distance
  • optimized various scripts (such as power-ups and player) to reduce CPU overhead
  • smoothed out terrain in Northeast Volcanica (section of "Trident Falls" race track)
  • adjusted conditions for many Unlockables
  • fixed UI bug where some buttons from inactive pages were interactable
  • fixed UI bug where buttons and sliders stayed highlighted after use, resulting in accidental use
  • flipped power-up icosphere model normals to put them behind power-up icons
  • adjusted terrain material and increased sunlight intensity in Volcanica to compensate
  • increased grab area for rifle so picking it up with both hands works better at speed
  • moved Smasher forward a bit so it doesn't hit wheels while flying plane
  • added spotlights to HyperCorp Complex and re-baked lightmaps

v0.8.7 (Build 196): May 6, 2020

  • fixed bug where changing stages in third-person ruined first-person camera position
  • improved stage change transitions for hosting server
  • fixed bug where aimer wasn't disappearing when going back to first-person perspective
  • fixed bug where player leaving session breaks host's ability to start new matches
  • fixed bug where golden rings weren't being activated when switching back to Free Play
  • added a golden ring to Vector Stadium
  • fixed race spawn height in water for "Vector Boat Track" race track
  • increased boat motor force and turning torque when boat is used with a Smasher
  • fixed Vector Stadium water triggers
  • added underwater tunnel to Vector Stadium
  • made tutorial work in Vector Stadium
  • added a button for advancing the tutorial step on the Match page
  • split up Xenodome floor into 4 meshes to improve shadows
  • increased the size of the big red ramp in Xenodome to get into the Xenobowl easier
  • removed water caustics projectors from vehicles, players, and power-ups
  • added delay before turning off active checkpoint light
  • decreased car material metallic quality to make car paint brighter again
  • increased Spiked Ball launch force
  • disabled vehicle collisions for held Grenades and Spiked Balls
  • added water resistance forces for floating Spiked Balls
  • made wing jet sound more audible at a distance
  • fixed Survival & Team Survival match completion evaluation
  • fixed underwater fog prevention bug when a player spawns directly underwater
  • brightened Smasher and Spiked Ball materials
  • increased networked car position error tolerance for smoother remote player animation
  • decreased mileage requirements for unlocking Deployable Spawn Point
  • made wheel / Smasher collisions not prevent plane flight

v0.8.6 (Build 190): April 29, 2020

  • added new "Vector Stadium" stage with 3 simple race tracks (1 for each vehicle type)
  • implemented object pooling for particle effects to improve performance
  • improvements to submersible for more complex water volumes (to support Vector Stadium water layout)
  • implemented third-person view in Settings > General, with 3 different Camera Follow Distance options
  • added "Use third-person view when airborne" comfort setting
  • added aimer for rifle for third-person view
  • made Comfort Cage "Airborne Only" and "High Angular Velocity Only" settings work
  • reduced spectator movement speed and adjusted spectator movement input curve
  • ignored collisions between spectator and local player vehicle
  • adjusted vehicle wheel raycast layer mask to ignore more layers
  • made Spring work in boat (with alternate sound effect)
  • adjusted power-ups disabled message to only run once every 3 seconds
  • adjusted power-ups to ignore hands that are already holding an object
  • adjusted instant-start power-ups like Springs to not get triggered if both menu buttons are active

v0.8.5 (Build 184): April 22, 2020

  • adjusted location-based boosts not to disable rings for 5 seconds like power-up boosts do
  • grass optimizations
  • rearview camera optimizations
  • added Springs to sea floor of "Trident Mountain Tour" race track and adjusted spawn points for checkpoint 9
  • trophy time adjustments on "Southern Sea Loop", "Trident Falls", and "Sunset Bay" race tracks
  • added 2 Golden Rings to HyperCorp Complex

v0.8.4 (Build 181): April 17, 2020

  • fixed quantity numbers in power-up pick up messages when picking up additional units of a power-up type
  • fixed display issue with tall dry grass in Volcanica (was showing up as large bright white glow)
  • fixed bug where losing wings one at a time did not reset vehicle drag after losing both wings
  • fixed bug where selected microphone resets when stage changes
  • added new "Trident Mountain Tour" plane race track to Volcanica
  • switched race start grid back to 2 column setup (from 3) and staggered them so plane wings don't clash
  • doubled plane checkpoint size for all tracks
  • adjusted hill near starting point of Trident Falls race track
  • moved checkpoint off bridge in "Storm the Gates" race track to allow for Spring channel jump shortcut
  • added new "Trident Mountain Tour" plane race track
  • adjusted trophy times for "Rocky Ruins Raceway" and "Sunset Bay" race tracks
  • re-ordered Volcanica race tracks
  • adjusted unlockables to make room for new race track and made some tracks easier to unlock
  • fixed stages listed in sessions list (was always showing Xenodome regardless of selected stage)
  • renamed "Tag" match type to "Chase" and modified it so special status player earns points instead
  • adjusted player markers for "Hunt" matches
  • added boosts by Volcanica bridge
  • decreased Boost Penalty from -60% to -45%
  • fixed power-ups disabled message (was being triggered by hands touching power-ups)
  • added "Reset VR Position" button to menu (because there's no button for it on Vive controllers)
  • fixed various bugs with plane wing attachment statuses
  • prevented plane thrust force before match starts
  • adjusted plane creation to re-use (and restore health of) existing, still-attached wings
  • set plane mod to be destroyed after race is done
  • reduced detached wing lifetime from 2 minutes to 1 minute
  • fixed flight respawn for match start prior to first checkpoint (prevent spawning at checkpoint and instead spawn at race start grid)
  • fixed flight respawn vehicle body rotation
  • fixed initial spawn and increased starting Free Play power-up quantities to maximums (6 Springs, 4 Rockets)
  • adjusted power-ups so that wing contact also allows for pick up
  • decreased boost force for plane
  • increased plane and boat thrust forces for Smasher
  • made bots able to end their plane after losing a wing and also made them race respawn for flight tracks when they lose their planes
  • fixed bug where bots were losing objective targets after respawning (checkpoints, flags, zones, special players)
  • fixed issue with power-ups leaving game objects behind after being destroyed, eventually affecting performance over some time
  • fixed projectile marker label issue for bots projectiles where they were being misattributed to player ("My Grenade" / "My Spiked Ball")
  • increased size of car colliders for picking up items
  • added a 1 minute time limit for unloaded / unexploded rockets (which get removed after they expire)
  • adjusted boost point light on rockets to be disabled by default
  • added additional quarterpipe to HyperCorp Complex roof halfpipe area
  • widened 2 big HyperCorp Complex roof ramps
  • added Golden Rings to all 3 stages
  • added Stunt Gaps to HyperCorp Complex
  • decreased stunt trophy scores for all 3 stages
  • improved stage and network mode transitions
  • enhanced networked player smoothness
  • fixed bug where match type wasn't changing back to "Free Play" for clients because of Free Play's non-use of a countdown
  • upgraded Oculus SDK to 1.47
  • upgraded Photon Bolt to 1.2.12

v0.8.3 (Build 169): April 9, 2020

  • fixed bug where Springs and other action power-ups were being triggered after hands left power-up
  • fixed various race trophy times; relaxed bronze trophy times on many tracks
  • adjusted some Golden Ring positions in Xenodome
  • fixed dropped flag rotation when player carrying flag dies

v0.8.2 (Build 166): April 7, 2020

  • fixed bug where picking up a power-up sometimes overwrote a power-up in a "disable" action state (to remove car mods)
  • fixed bug where "Current Game" button disappeared and so "Match" page became unavailable
  • fixed issue with non-VR game session selection
  • fixed various issues with player and projectile markers
  • fixed bug where current stage wasn't being updated for clients
  • fixed potential error in stage changes that break match control logic
  • fixed bug where projectiles weren't always removed from the scene after being loaded into launcher
  • removed confirmation window for "Deactivate Bot"
  • fixed player list scroll bars
  • fixed bug where selected stage wasn't being changed for clients after new stage loaded
  • staggered player marker timers by setting random timer start delays
  • fixed bug where switching team wasn't updating player marker for other players
  • removed code that set voice channel to the team channel when a team-based match started
  • set "V" key on keyboard to toggle the active voice channel
  • set "Spectators" voice channel not to be used if player count is 3 or less
  • added messages when voice channel changes to notify player
  • increased race time limit after first player finishes from 2 minutes to 3.5 minutes
  • relaxed some mileage unlocking conditions
  • fixed some race trophy times
  • power-ups that trigger on release, such as the Spring, now work even if player's hand has left the power-up on release
  • added haptics for the 0.6 second charge phase of power-ups such as the Spring
  • adjusted power-up pickup message to include the quantity of power-ups received
  • adjusted Free Play to start all players with power-ups including "Plane Kit"
  • fixed bug where touching lava and surviving ruined ability to recover until respawn
  • made Xenobowl exit ramp longer for smoother transitions
  • added various boosts to Xenodome
  • enlarged ramps on the ends of Xenodome tunnel box to make it easier to get on top of it

v0.8.1 (Build 161): March 30, 2020

  • relaxed stage and race track unlocking requirements
  • adjusted trophy times in Xenobowl Cycle, Outer Wall Trek, and Southern Sea Loop race tracks
  • fixed issue with new Volcanica wheel prop
  • decreased log level for voice chat system

v0.8.0 (Build 158): March 26, 2020

  • launch build! (Steam Early Access)

v0.0.1a (Build 1): March 18, 2019

The initial build. Contained just the "Citadel" stage, shortly after the vehicle physics and driving mechanics were brought to a passable level.