Hyperwheel Overdrive: groundbreaking VR car combat featuring FPS mechanics, arena battles, racing & stunts!

Hyperwheel Overdrive: Changelog

Hyperwheel Overdrive has an active update schedule and is improving all the time!

v0.12.12 (Build 702): December 9, 2022

  • implemented unlockable Golden Ring & Stunt Gap lists for each stage:
    • collect race trophies for the ring list or stunt trophies for the stunt gaps list
    • after satisfying prior conditions, find the hidden List in Free Play to unlock list
    • lists of rings and stunt gaps with captions can be opened from the Progress page
    • adjusted some unlockable conditions
  • adjusted some golden rings & stunt gaps in various stages
  • added some additional stunt gaps to various stages
  • fixed bug with stunt gaps-based unlockables not evaluating after landing unique stunt gap
  • fixed bug with stunt gaps not always triggering
  • exposed telemetry data to Sim Racing Studio API (optional via a General Setting)
  • fixed UI pointer tooltip position for short tooltip messages
  • set unlockable panel to show up after trophy panel is closed if both being made active
  • made power-ups and rings more efficient by taking colliders out of the animation
  • added race time target difference info logging upon lap completion:
    • uses leader time if not in first place with multiple players
    • uses trophy time if player doesn't yet have gold
    • uses top race time if player already has gold and is in first place
  • expanded various vehicle decals to underside and/or axle connectors:
    • Checker, Dots, Dragon, Fat Stripe, Heptagram, Hexagons, Radial Saw, Rings, Octagram
    • Outward Spiral, Skull, Stones, Super Stripe, Tiger, Tiles, Tribal Star, V Lines, Zig Zags
  • swapped out redundant "Flames" decal (similar to "Fire") with new "Yin Yang" decal
  • added new "Biohazard" decal
  • revised various race trophy times
  • raised Boat Training Track starting spawn points so tires don't spawn in the floor
  • increased message feed queue delay from 0.5 to 2 seconds to improve readability
  • grouped total race & lap time messages when multiple records set to reduce feed spam
  • improved stunt manager & stunt gap script efficiency (cached objects)
  • improved world marker positioning algorithm
  • set world markers not to fade out when too close
  • set custom height offsets for different marker types (like player markers vs. checkpoints)
  • fixed race HUD bug where race time and lap time weren't quite up to date at finish time
  • set race HUD times to show millisecond accuracy after race is over
  • added pointer hover rotation interactivity to vehicle display on Customize menu page
  • implemented shot hit particle effects & hole decals for shots of remote players
  • adjusted Stored Data deletion buttons to all be current stage-specific except "Clear All"
  • omitted locked & beta stages from being saved & auto-loaded on next app start
  • fixed forward position resetting bug when toggling between driver & spectator view
  • added "Show UI in screenshots" setting to Capture Settings menu page

v0.12.11 (Build 694): November 25, 2022

  • integrated LIV software for mixed reality recording
    • added setting to show/hide driver avatar for mixed reality capture
    • implemented custom mixed reality camera position & rotation while menu is open
    • implemented setting for switching post-processing to mixed reality camera
    • implemented camera control cube for changing camera perspectives on the fly
  • added "Play Style" label to Control Settings and View & Comfort Settings menu pages
  • moved screenshot settings from General Settings to new "Media Capture Settings" page
  • smoothed out slider and scrollbar dragging
  • added mesh-based glow effect to wheels for when post-processing unavailable
  • fixed power-up quantity text position bug
  • fixed bug where hands were stuck in unnatural stiff open position until first grab

v0.12.10 (Build 684): November 18, 2022

  • updated Oculus SDK to latest version
  • decreased initial player vehicle spawn time on application start by 2 seconds
  • increased spectator movement & rotation speed
  • made spectator movement & rotation less sensitive
  • added server setting to allow crossplay between latest version & beta when compatible
  • restored pointer drag functionality for sliders (was switching to analog stick automatically)
  • restored pointer drag functionality for menu page scrollbars
  • improved pointer UI drag position accuracy
  • set analog stick dragging incremental sliders to speed up the rate over time
  • added new "Screenshot Size" setting with 3 options: 1080p, 1440p, 2160p
  • added new 75° default option to "Screenshot Camera FOV" setting (45°, 60°, 75°, 90°, 120°)
  • overhauled "Customize Car" menu page:
    • added "Previous" buttons to each selector for easier customization
    • added Customization Slot D
    • set slot button colors to be based on chosen primary colors
    • added "Randomize" button for quick customization
    • added 3D vehicle display to let players preview changes
  • vehicle & driver customization changes:
    • set default color & decal selections for all customization slots for new players
    • tweaked many existing vehicle colors
    • renamed and reordered some existing vehicle colors
    • added "Yellow Green" and "Neon Green" vehicle color options
    • enforced team colors restrictions on Driver Suits

v0.12.9 (Build 660): November 4, 2022

  • disabled podium for races & challenges when there is only one player
  • added delay before opening menu when a player dies and when the match ends
  • additional improvements to terrain vegetation
  • fixed rifle position & rotation update smoothness when held with two hands
  • fixed bugs in match info display on Match menu page for Capture The Flag
  • fixed match HUD text alignment & color issues

v0.12.8 (Build 646): October 27, 2022

  • big graphics improvements to terrain & vegetation:
    • updated terrain textures in Volcanica & HyperCorp Complex
    • added detail & distance resampling system for terrain textures
    • updated grass / vegetation system to latest version
    • increased vegetation density & grass size in Volcanica & HyperCorp Complex
    • improved grass rendering efficiency (draw calls & pixel fill rate)
    • restored high tree quality (was using versions intended for upcoming mobile release)
    • added a "Vegetation Draw Distance" graphics setting
  • fixed bug that was preventing grass / vegetation rendering
  • fixed issue with HyperCorp Complex grass being really dark (almost black)
  • fixed post-processing (bloom / glow) for screenshot camera

v0.12.7 (Build 641): October 21, 2022

  • added sounds and forces to Sky Fortress engines
  • fixed bug that caused remote player driver to sometimes stop animating
  • fixed bug that was preventing player & objective markers from displaying
  • fixed bug that prevented rotating dynamic objects from rotating for client players

v0.12.6 (Build 625): October 7, 2022

  • added new Flatland Pro Course race track
  • updated rifle & launcher model (decreased number of meshes, redesigned launcher)
  • fixed issue with rifle HUD position sometimes being offset from the rifle
  • implemented surface splashes and water resistance for standard grenades
  • improved particle effect recycling efficiency
  • massively improved shot hole decal performance (implemented pooling)
  • moved sprites to a shared sprite atlas to improve UI performance
  • various UI optimizations (both HUD & menu system)
  • refactored various systems to improve performance & made many small optimizations
  • increased Smasher torque
  • fixed third-person follow cam moving around when vehicle stopped
  • improved third-person power-up interactivity
  • fixed bug with grounded gyro sometimes engaging when boat goes airborne from water
  • improved flight rotation physics & stability with no pitch input
  • fixed 3D Comfort Cage setting
  • fixed point steering input negation that occurred at speed with certain head/hand angles
  • adjusted deadzones for point steering
  • replaced a Flatland box wall with a kicker ramp to make tutorial flight section easier
  • restored more detailed tire material
  • altered Spiked Ball material
  • improved kicker ramp texture display when viewed from a distance
  • recreated octagon tower ramp texture at 2x resolution
  • turned off voice chat system when in single player
  • improved smoothness of point steering sphere
  • fixed menu layering issues

v0.12.5 (Build 568): August 11, 2022

  • fixed grenade bug where swapping hands didn't change activation trigger hand
  • made grenade timer activation sound play for grenades loaded into launcher
  • prevented new power-up from overwriting disable state power-up (Plane Kit / Boat Kit)
  • reduced index trigger activation threshold to 0.25 from 0.5 when Oculus SDK used
  • implemented ability to control grenade launch force based on max index trigger press
  • changed Valve Index to use a partial index trigger squeeze for down state instead of click
  • added "Use Index Trigger Secondary Action" setting for Valve Index to use with launcher
  • increased grenade blast radius from 60 to 90 meters
  • increased rocket blast radius from 50 to 75 meters
  • adjusted explosion force system and slightly increased max explosion forces
  • increased wheel spinning drag when wheel is airborne and torque is negligible
  • changed tire squeal audio to dirt skid when wheels are on terrain
  • fixed bot boat respawn loop bug for beginning of Boat Training Track

v0.12.4 (Build 567): July 29, 2022

  • fixed bug that auto-armed recycled grenades when taken from pool
  • restored missing laser rifle launcher attachment geometry
  • resolved intro menu closing bug when player opened menu quickly enough
  • fixed tutorial flag position in Vector Stadiums
  • fixed formatting issue with health text when using infinite health

v0.12.3 (Build 564): July 19, 2022

  • revised tutorial system:
    • added voice instructions
    • changed "Stunt" section to "Aerial" and provided instructions for Thruster Controls
    • added floating marker UI for highlighting things
    • fixed reference controller button highlighting
  • fixed controller haptics bug where wheel damage caused both controllers to vibrate
  • revised auto-braking system to decrease jitter and slow down more smoothly
  • set auto-braking system to engage when throttles are zero and vehicle is moving slowly
  • tweaked tire traction for vert ramps
  • made vehicle velocity add up to 20% additional grenade launch force
  • increased message time from 7.5 seconds to 9 seconds in message feed
  • fixed bug that prevented unlockable panels from displaying when content was unlocked
  • fixed bug in calculating number of landed stunt gaps for current stage

v0.12.3 (Build 564): July 19, 2022

  • revised tutorial system:
    • added voice instructions
    • added floating marker UI for highlighting things
    • changed "Stunt" section to "Aerial" and provided instructions for Thruster Controls
    • fixed reference controller button highlighting
  • fixed controller haptics bug where wheel damage caused both controllers to vibrate
  • revised auto-braking system to decrease jitter and slow down more smoothly
  • set auto-braking system to engage when throttles are zero and vehicle is moving slowly
  • tweaked tire traction for vert ramps
  • made vehicle velocity add up to 20% additional grenade launch force
  • increased message time from 7.5 seconds to 9 seconds in message feed
  • fixed bug that prevented unlockable panels from displaying when content was unlocked
  • fixed bug in calculating number of landed stunt gaps for current stage

v0.12.2 (Build 558): June 28, 2022

  • implemented system for subtly guiding car within lip range of vert ramps
  • major modifications to multiple areas of Xenodome
  • prevented plane end causing vehicle body gyro system to orient towards last ground angle
  • massive reductions in lightmap sizes in all stages

v0.12.1 (Build 553): June 10, 2022

  • corrected issue where not all laser blasts originated from current rifle barrel position
  • refined tire traction variables to improve terrain & non-terrain driving
  • updated Xenodome skybox & dome materials
  • made minor updates to Xenodome geometry
  • expanded The Flats race track in Xenodome
  • disabled mesh vertex position compression as it was distorting some big pipe meshes
  • fixed bug that prevented Seeker Balls from exploding
  • fixed issue with explosion fireballs not always showing up for explosions
  • added setting to disable viewing angle checks for deciding whether rearview camera runs

v0.12.0 (Build 548): May 31, 2022

  • upgraded from Unity 2019.4 to 2021.3
    • upgraded to new Unity XR system
    • upgraded to new Unity input system
    • upgraded rendering from Single Pass to Single Pass Instanced (big performance gains)
    • upgraded voice chat system to latest version & added positional audio
    • upgraded various other packages to latest versions
    • upgraded SteamVR and re-implemented SteamVR input for OpenVR
    • added default SteamVR input bindings for Oculus Touch, Index, Vive, & WMR
  • improved ability to keep wheels on ground while driving on terrain
  • added wheel collision damping forces based on wheels pointing forward at impact
  • improved ability to drive straight off ramps further by adding angular damping forces
  • decreased wheel gyro forces when boat initially becomes airborne
  • significant Volcanica terrain changes
  • upgraded terrain shader to MicroSplat for better performance & graphics
  • doubled grass & vegetation in Volcanica & HyperCorp Complex
  • added objective position indicator when not facing towards objective target
  • implemented object pooling for plane wings & projectiles
  • fixed multiple power-up interaction bugs and cleaned up logic
  • set other players & bots to use single audio source for engine & paddle wheel sounds
  • increased volume of tire collision sounds
  • disabled hand interactor collisions with most colliders to improve efficiency
  • added launcher power meter to rifle for Spiked Balls and Seeker Balls
  • improved glow / bloom effects
  • improved menu memory usage and performance
  • fixed multiple menu interactivity bugs (buttons & scrollbars)
  • fixed UI pointer hand swapping bug when hands touch menu object
  • added trophies to Races & Challenges menu panel
  • added unlocking conditions to Races & Challenges panel & various Match Setup fields
  • made Vector Stadium locked by default and adjusted some other unlockables
  • improved hyperwheel particle effects
  • updated look of boosts to help players determine boost orientation
  • overhauled layers to decrease unnecessary physics interactions
  • set CTF short respawn time 2 player limit to disregard bots
  • fixed power-up question mark icon display over water
  • made the new sign posts rigidbodies that can be knocked over
  • changed spectator follow camera to physics-based movement
  • adjusted spectator controls to use average of head & hands positions for forward
  • added stick input movement to follow cam to adjust follow offset position
  • made players hitting speeds that should be unreachable trigger a respawn
  • smoothed out networked vehicle body rotation
  • added real velocity to speedometer when difference is 20% or greater
  • fixed speedometer bug that resulted in slightly inaccurate speeds
  • fixed bug where boat grounded in water couldn't accelerate from either traction or paddles
  • improved boat forces to always ride along surface even if boat is pointed down into water
  • improved plane pitch stability
  • improved efficiency of boundary damage application
  • improved thruster controls interaction efficiency & added sound to grab/ungrab
  • fixed bug where B button release after manual respawn was still triggering "recover"
  • added sound & animation to positional boosts & made them apply forces to projectiles
  • fixed bug with upside-down plane grounded gyro not rotating in correct direction
  • added checkered flags to all race finish line checkpoints
  • regenerated fonts to improve text sharpness
  • added new "Stones" unlockable vehicle decal
  • fixed audio distortion bug when using smaller than regular World Scale settings

v0.11.11 (Build 452): November 26, 2021

  • combined meshes to optimize all stages resulting in substantially fewer CPU draw calls
  • combined meshes on vehicle where possible & added LOD levels to limit detail at a distance
  • fixed harsh red lighting around Volcanica Bridge in Volcanica
  • added new tunnel under Trident Falls in Volcanica that exits the North hills
  • added new warning & speed suggestion signs to various places in Xenodome & Volcanica
  • fixed plane / boat removal bug at match start for races & regions that start with car mod
  • improved ability to drive straight off ramps
  • made paddle wheel splash audio louder and increased particle system intensity
  • updated water shader
  • added new tunnel under Trident Falls in Volcanica that exits the North hills
  • fixed harsh red lighting around Volcanica Bridge in Volcanica
  • mesh combining in all stages resulting in big CPU draw call reductions
  • added new warning & speed suggestion signs to various places in Xenodome & Volcanica
  • made paddle wheel splash audio louder and increased particle system intensity

v0.11.10 (Build 446): November 17, 2021

  • fixed multiple potential errors with player connects / disconnects
  • fixed bug that incorrectly linked 3rd-person power-ups with vehicle power-ups
  • updated 3rd-person power-ups to use custom item positions if they are set
  • upgraded grass / foliage package to latest version to correct error

v0.11.9 (Build 443): November 11, 2021

  • made bots shoot worse and less frequently
  • various audio volume tweaks
  • fixed bug that made Seeker Ball challenges end early
  • fixed bug that removed name markers for cube cams after stage change

v0.11.8 (Build 440): November 4, 2021

  • updated bot player driver targeting to use last visible position of player
  • set players & bots to be initialized for match if they join / get created during match
  • set high point stunts to show up in message feed for other players in Free Play
  • fixed bug that sometimes prevented stage networked objects from spawning for clients

v0.11.7 (Build 433): October 29, 2021

  • major bot upgrades:
    • AI steering overhaul; much better dodging of walls & obstacles
    • added scans for ground drops ahead of wheels
    • major revisions to risk analysis system
    • added player detection to sphere scan that was previously used just to detect items
    • implemented waypoint system to allow bots to race effectively on many tracks
    • added target searching behaviour when getting shot by a laser
    • many details added to decision-making about driving instructions & power-ups
    • multiple power-ups fixed including Spring & Boat
    • fixed Smasher time limit (it was not being applied to bots)
    • bots now use thruster controls to straighten out airborne maneuvers
    • added "Repaint Bot" button to randomize the colors & decal
  • Yellow Team added: new teams number setting (2 or 3) for all team-based match types
  • adjusted regions with vehicle mods to automatically give new Boat Kits & Plane Kits
  • limited custom vehicle mods to a single checkpoint during races
  • set vehicle mod checkpoints to automatically give new vehicle mods if needed
  • improved stability of respawns
  • improved spawn point positions in "Stadium Sky" & "Trident Mountain Range" regions
  • fixed bug where grounded gyro forces were being applied to vehicles when on their side
  • added 6 new car colors:
    • Faded Yellow
    • Bright Green
    • Faded Green
    • Sky Blue
    • Faded Blue
    • Light Brown
  • added 2 new car decals: "V Lines" & "Tiles"
  • tweaked some existing car colors
  • fixed bug that prevented Smasher collisions from making sounds
  • fixed bug with lasers appearing to go through walls and slowed down laser animation
  • fixed UI bug with object markers displaying in front of menu
  • fixed additional bug with object markers with display ranges set
  • fixed bug where match countdown text would sometimes not display
  • fixed bug where lasers could hit rifle when moving at high speeds
  • added rocket to launcher end when rocket is the next loaded projectile
  • moved next projectile icon to top of rifle HUD and placed projectiles 2 & 3 below
  • added Measuring Units setting with Metric & Imperial options for speeds & distances
  • removed auto-gyro pitch stabilization setting (supplanted by thruster controls)
  • fixed power-up bug where a full power boost could break hand interactivity
  • made "Recover" orient vehicle with ground plane instead of just straight up

v0.11.6 (Build 411): August 25, 2021

  • implemented auto-thrust secondary function to thruster controls
    • easy switching between auto & manual thrust; just grab controls for manual
    • will point in velocity direction according to up direction until vehicle starts falling
    • when vehicle is falling, it will level out rather than point towards ground
    • will attempt to align with the ground plane as the ground approaches
  • adjusted thrusters to kick in gradually over the course of 0.75 seconds
  • adjusted thrusters to deplete less charge for really small adjustments
  • improved rotational damping for thrusters
  • made body gyro system smoother on ramps
  • improved "Recover" function behaviour (car orientation is now properly maintained)
  • fixed bug that caused laser grid boundary to get stuck in visible state
  • updated Vector Stadium stage graphic

v0.11.5 (Build 400): August 6, 2021

  • intro sequence tweaks
  • fixed third-person camera bugs (UI & follow behaviour)
  • fixed "Hybrid" perspective setting third-person camera activation
  • implemented custom inventory item positions including rifle & thruster controls
  • fixed bug where spectator collider was sometimes disabled in "Free" mode
  • enforced time limits for server rejoin if player kicked for serious reason
  • added low-pass audio filter for when player is submerged

v0.11.4 (Build 390): August 1, 2021

  • more CPU optimizations
  • fixed bug that caused networked car body to drift from correct orientation

v0.11.3 (Build 374): July 6, 2021

  • fixed match initialization bug
  • fixed bug that breaks hand power-up interactivity
  • fixed issue with SteamVR center position resetting
  • increased thruster force by 15%

v0.11.2 (Build 373): July 1, 2021

  • added new thruster system for correcting & stabilizing car rotation in the air
    • thruster charge is used up and must be recharged by driving or boating
    • holographic sphere can be grabbed and rotated to control thrusters
    • thrusters control pitch / yaw / roll car rotation only; they don't adjust trajectory
    • added 2 yaw thrusters to car & 4 roll / pitch thrusters underneath
    • new "Thrusters" match modifier controls the availability of thrusters
    • added "Thrust Penalty" to stunt system
  • big performance improvements: optimized many scripts including UI & hand interactions
  • added new "Island Triathlon Course" race track to Volcanica that features all 3 vehicle types
  • Volcano Pass race track terrain changes
  • adjusted recover interactable position and fixed flickering bug
  • fixed bug that prevented Boost Penalty from being updated based on boost time
  • fixed bug that caused stunt modifiers to get overwritten as stunt HUD is displayed
  • improved tire traction on terrain
  • replaced "Flames" car decal and added new "Dots" decal
  • adjusted Chase matches to allow damage & death from stage hazards
  • updated Oculus SDK

v0.11.1 (Build 353): June 1, 2021

  • adjusted trigger throttle input settings to use B button for toggling reverse throttle
  • adjusted trigger throttle input settings to apply brakes when throttle input is zero
  • added control setting to toggle the plane's pitch auto-leveling system
  • fixed bug where player's center position gets moved over time

v0.11.0 (Build 351): May 25, 2021

  • added stage 6: "Sky Fortress"
  • changed default forward-facing driving control mode from "Regular" to "Dual"
  • updated driver IK system (VRIK 2.0) and set IK to be reset on respawn
  • adjusted suspension to be tighter when car is slow to prevent vibration
  • increased physics framerate to improve suspension stability on ramps at high speeds
  • decreased bounce from suspension system on landings
  • added "Solid Overlay" option to Comfort Cage setting and made it default
  • made non-3D Comfort Cage options fade between states
  • excluded plane flying from "Airborne Only" Comfort Cage option
  • reduced over-correction in point steering by taking current turning velocity into account
  • adjusted hand pointing flight input to use hand rotation for roll rather than point direction
  • fixed player naming bug where Steam names were not always being applied
  • fixed haptics setting not being enabled by default
  • added power meter UI to wrists for power-ups that use it
  • fixed multiple power-up reset interactivity bugs
  • improved haptics for power-up power meter
  • made boost use power meter for boost force as well as duration
  • swapped out rifle HUD charge percentage text with meter
  • implemented feature locking and adjusted some processes for upcoming demo
  • fixed issue with planes falling out of sky during countdown
  • improvements to tutorial system
  • increased Seeker Ball scan radius from 90m to 120m
  • increased Spy Rocket scan radius from 120m to 260m
  • increased Homing Rocket scan radius from 220m to 260m
  • made Spy Rocket player scans show the player marker for the whole team and notify target player
  • added custom boundaries to various regions and challenges
  • made continued contact with boundaries do damage
  • made boundaries do damage to projectiles
  • allowed spectators to trigger boundary visibility
  • added particle effect when players die
  • added sounds to menu interactions
  • added additional sounds for message feed messages
  • adjusted "360 Body Rotation" play style to hide wheels when menu is visible
  • fixed bug with client match stats not being reset properly (kills & deaths)
  • added "Recover Vehicle" interactable when vehicle is stuck on side
  • minor updates to Xenodome (cutout through ramp to North outer area)
  • minor updates to HyperCorp Complex (new spotlights and docks, bridge adjustment)
  • changed some fonts to Arial to improve readability (message feed & tutorial instructions)

v0.10.5 (Build 328): February 9, 2021

  • tweaked recent car / boat acceleration adjustments
  • fixed bug that could prevent power-ups from working
  • added to Southeast area of HyperCorp Complex
  • made 2 sections of Southern Sea Loop track easier

v0.10.4 (Build 326): February 6, 2021

  • implemented experimental "rail grinding" feature:
    • uses lean system using head & hand positions
    • added grind time & distance to stunt system
    • added grinding stunt modifiers
    • added grind stunt gaps
    • made Spring work while grinding (but much weaker)
    • added grind rails to Vector Stadium, Xenodome, and HyperCorp Complex
  • fixed bug with stunt modifiers not always being triggered
  • adjusted fences and ramps in lower level of Xenodome
  • fixed energy shield collision bug with newly created projectiless
  • fixed bug where underwater status wasn't being reset on respawn
  • adjusted boat turning to drift more and retain speed again
  • adjusted HyperCorp River and Lake Hopper Route race tracks
  • adjusted top speed torque cut-off for car & boat for more consistent top speeds
  • made local boosts take over more velocity direction for boats (like planes)
  • set wheel brakes when menu is open
  • fixed bug where driving boat into water from land sometimes resulted in extreme speeds
  • decreased max boost time from 3 seconds to 2 seconds
  • tweaked HyperCorp River and Lake Hopper Route race tracks

v0.10.3 (Build 324): January 26, 2021

  • made significant changes & additions to Vector Stadium
  • added new "Outer Zone" region to Vector Stadium
  • added 3 rings to Vector Stadium
  • increased head height offset range from +/- 20cm to +/- 40cm
  • [] fixed bug that prevented remote players' boats from staying upright
  • fixed bug with podium not being activated at the end of a race
  • fixed audio crackling issues
  • fixed menu bug with scrollbar not being automatically enabled when menu reopened
  • disabled power-up interactivity when menu is open

v0.10.2 (Build 315): January 22, 2021

  • implemented Steam achievements (added initial 5)
  • killed off boost forces on respawn
  • fixed issue with multiple audio clips playing at app start
  • added icons for vehicle mod transitional race checkpoints
  • decreased likelihood of wheels catching transitions to new surfaces
  • adjusted beginning of Plane Training Track in Flatland (forward & reverse)

v0.10.1 (Build 313): January 17, 2021

  • fixed bug where rifle sometimes stopped firing after changing stages
  • fixed bug where audio sometimes doubled up after changing stages
  • adjusted Races & Challenges panel to update when unlockables are unlocked
  • corrected challenge start error when starting online play during a challenge
  • added additional fences to Xenodome and adjusted some others
  • adjusted Spiked Ball collision audio to not fall off in such a short range
  • adjusted match intro text to always show stage name
  • fixed bug that made remote players' driver suit selections overwrite local saved selection
  • adjusted one-handed rifle grab yaw rotation 3 degrees for OpenVR to make aiming easier
  • fixed head height inconsistencies between Oculus SDK and OpenVR
  • fixed bot scanner materials

v0.10.0 (Build 308): January 7, 2021

  • set default regions for each stage to smaller ones (not "All")
  • upgraded hand interaction system from VRTK 4 to Tilia
  • fixed bug that sometimes prevented power-up activation
  • reduced wait time between power-ups to improve launcher loading behaviour
  • fixed rifle angle third-person aiming bug for Oculus SDK
  • fixed potential issue that permanently prevents rifle from firing
  • fixed bug where starting in third-person put driver's head & hand positions too high
  • made inventory follow average direction of head & hands for rotation-locked play
  • made HUD follow player direction rather than car direction for rotation-locked play
  • added Grab Mode control setting to enable toggle grab
  • added Draw Distance graphics setting
  • fixed bug where comfort cage could show up when airborne even if it was turned off
  • fixed menu bug that allowed buttons on inactive pages to be active
  • adjusted sliders to hide min / max values until being dragged / adjusted
  • fixed bug where car wheels continued to spin with previous torque after respawning
  • adjusted tutorial system to not continue auto-starting if a player manually exits
  • adjusted tutorial system to automatically end if non-Free Play match is started
  • adjusted tutorial system to not show flag markers for other players
  • temporarily disabled app pausing
  • added haptics to grenade / rocket launching
  • added smoke effect to launcher

v0.9.10 (Build 303): December 22, 2020

  • tweaked car suspension
  • added green room to Xenodome to connect Southwest corner to South outer wall area

v0.9.9 (Build 301): December 19, 2020

  • switched off tonemapper and made colors warmer and brighter
  • adjusted bloom due to new tone settings
  • rebaked lightmaps in multiple stages
  • fixed near field clipping for helmet vignette for wider FOV headsets
  • fixed point steering sphere position for OpenVR
  • fixed bug where boat could get stuck upside-down
  • set grounded gyro to disable when car is on its side (on one wheel)
  • reduced lateral velocity damping in boat
  • fixed bug where "Reset VR Position" in third-person breaks driver head & hand positions
  • fixed bug where third-person power-up interactions didn't always work
  • fixed third-person one-handed rifle direction pointing
  • adjusted water fog algorithm and fixed bug that prevented it from showing
  • raised player markers so they don't cover cars
  • turned off auto-gyro pitch stabilization setting by default
  • removed step from menu section of tutorial system
  • fixed potential errors caused by tutorial system
  • fixed car bumper UV mapping
  • increased unlockable driver suits from 6 to 13 ("Camo Green" removed, 8 new ones added)
  • streamlined online play process (auto-creating session, showing session list on disconnect)
  • fixed auto-join session checkbox to uncheck after player has joined a session
  • fixed race & match position display in players list
  • raised menu in first-person view

v0.9.8 (Build 298): December 9, 2020

  • fixed point steering sharp turn reverse throttle resulting in more responsive steering
  • adjusted regular stick steering to use reverse wheel throttle at the horizontal extremes
  • adjusted "360째 Body Rotation" play style to make inventory and holstered rifle stationary
  • fixed bug where remote car wheels weren't spinning on the ground

v0.9.7 (Build 296): December 2, 2020

  • implemented yaw controls into plane for all control modes & steering input configurations
  • modified Plane Training Track, Vector Sky Course, and Trident Mountain Tour race tracks
  • added new "Races & Challenges" panel for quick launching any race or challenge
  • fixed water trigger bug leading to slow cars and boats that don't float in water
  • implemented elimination challenge time bonuses if all targets are eliminated
  • added new "Hunting Grounds" challenge to Volcanica where Seeker Balls run from players
  • renamed "Rings on the Roof" challenge to "Rooftop Ring Rampage"

v0.9.6 (Build 289): November 23, 2020

  • implemented Challenge system (new match type / game mode) with 7 initial challenges
  • Challenge system integrated with online leaderboards like Race and Stunt
  • implemented Match Modifier system with various new match settings:
    • Armor & Health: adjust car armor and driver health
    • Power-Up Generator: have power-ups auto-generated for players at a set rate
  • added descriptions to race tracks (in the message feed as well as the Track selection field)
  • fixed projectile dropping at speed (was getting high forward velocity from car)
  • increased Grenade bounciness
  • forced Spiked Ball & Seeker Ball ungrab if activated and they begin expanding expanding
  • increased Spy Rocket fuel time (5.5 to 8 seconds) and fixed its empty fuel falling angle
  • increased Homing Rocket speed (100 m/s to 110 m/s)
  • prevented headset removal game pause at game start which fixes audio issues
  • increased checkpoint spawn point variation
  • added "Abort" menu button that causes the player to die
  • added "Start New Match" button in place of "Respawn" & "Abort" buttons after matches
  • increased match auto-launch time (12 seconds to 45 seconds) & disabled it for single player
  • set Deployable Spawn Point to hide when no longer in Free Play
  • renamed Vector Boat Track to Vector Channel
  • renamed Vector Plane Track to Vector Sky Course
  • made Vector Channel track easier on West side
  • eliminated some unnecessary message feed messages and improved others
  • moved message feed closer to cockpit to prevent boat paddles from interfering with display
  • made message feed messages smaller
  • prevented player damage at the start of a race until players hit their first checkpoint
  • improved boat handling (fixed velocity damping issue)
  • improved boat boosting behaviour
  • restored increased drag and angular drag for boat on land
  • put torque matching and torque biasing systems on curves to improve steering
  • decreased default torque matching threshold from 25% to 15%
  • decreased default torque biasing threshold from 22% to 12%
  • increased default torque biasing redistributable torque from 22% to 60%
  • increased torque biasing max redistributable torque from 35% to 100%
  • added "Reset Advanced to Defaults" button to reset torque, deadzone, and sensitivity sliders
  • fixed input bug where "Regular" stick steering was being reversed when airborne
  • fixed bug with match type not changing when changing stage at the same time
  • increased size of Capture The Flag team zones
  • added giant flags to Capture The Flag team zones

v0.9.5 (Build 280): November 9, 2020

  • implemented online leaderboard data loading in Stats panels
  • fixed recording of best lap times
  • added menu page for deleting stored game data
  • made point steering relative to head if car rotating too fast for meaningful input
  • added UI sphere to show hand pointing direction for hand pointing input (with setting)
  • corrected third-person camera twitchiness when driving
  • minor tweaks to Xenodome and Volcanica stages

v0.9.4 (Build 270): October 31, 2020

  • fixed issue with activating 2 power-ups at the same time
  • made it easier to activate power-up by allowing it to be activated after hand exits
  • revised launch forces for all non-rocket projectiles
  • adjusted thrown projectiles to not collide with player's vehicle for a time
  • improved projectile throwing
  • fixed issue with starting grenade fuse while holding grenade
  • increased plane pitch torque
  • removed right trigger as input for cycling through spectator follow cams
  • implemented analog input deadzone setting ranging from 0% to 10%
  • fixed menu toggle position for spectator when using OpenVR

v0.9.3 (Build 267): October 27, 2020

  • added new "Play Style" selector at start-up; 2 options adjust multiple underlying settings
  • "360째 Body Rotation" play style improvements
  • changed menu to update orientation when player rotates head with rotation locking on
  • tweaked Hand Point steering
  • adjusted Free Play respawns to always give a plane kit if the player doesn't have one
  • added new dashboard instrument that identifies the up direction at all times
  • added contextual label to menu toggle
  • modified Intro stage to last until player chooses to exit
  • added Intro-specific main menu page with limited options
  • made tutorial work in Intro stage
  • improved tutorial (removed unnecessary text, fixed display bugs)
  • fixed online session list page layout
  • decreased size of message feed messages
  • disabled ability to "Recover" when airborne
  • adjusted plane not to stall underwater
  • tweaked bot AI
  • fixed bot flight input
  • fixed bug where lasers were sometimes not visible over sky
  • improved object marker positioning (especially for spectator view)
  • fixed bug where bots could pick up flags in tutorial (making it impossible to complete)
  • fixed bug where HUD marker wasn't showing up for first checkpoints of races
  • adjusted race record system to submit all lap times rather than just the best

v0.9.2 (Build 262): October 18, 2020

  • increased angular drag of car to slow down spins faster
  • increased airborne gyro pitch and yaw forces to balance with higher angular drag
  • additional car suspension refinements
  • improved car's ability to right itself quickly after bouncing
  • decreased stunt landing evaluation time back to 3 seconds
  • improved plane's lift / thrust flight model
  • put plane thrust of a force curve for slower ramp up to top speed
  • added auto-leveling feature to plane to help players fly level
  • fixed bug where boundary wasn't showing up in some stages

v0.9.1 (Build 259): October 6, 2020

  • decreased menu size & moved it closer to player
  • various menu page layout changes
  • added inline option selector form field type to improve settings input
  • simplified "View & Comfort" and "Controls" settings pages
  • implemented UI pointer tooltip system & added tooltip messages to various UI targets
  • added tooltip descriptions to all unlockables
  • made UI pointers turn red when highlighting some targets
  • renamed "Classic" control mode to "Regular" as it is used for many varying control styles
  • added menu toggle hand interactable for third-person view
  • adjusted Motion Lines to work in third-person view
  • eliminated third-person camera height jitter
  • improved third-person view offsets for all World Scale / Follow Distance combinations
  • adjusting extrapolation settings to slightly smooth networked car position updates
  • fixed bug where deployable spawn point changed to wrong color after being recalled
  • fixed bug with third-person gun interfering with grounded gyro system raycasts
  • fixed bug that made engine audio too quiet for remote players
  • fixed bug where held projectiles were colliding with car
  • tweaked Seeker Ball remote collisions & explosion triggering
  • slowed down Seeker Ball in water
  • brightened Seeker Ball material
  • fixed issue with projectile markers showing up after creation even when out of range
  • changed explosion damage / force calculations to use a curve rather than fall off linearly
  • fixed bug where explosions weren't destroying Energy Shields
  • tweaked car physics / suspension for performance
  • doubled Energy Shield hit points (100 to 200)
  • fixed bug that prevented "Checker" decal from being unlocked
  • exempted Spring and Boost power-ups from being disabled after match is over
  • improved boat driving stability
  • improved boat stability while floating up after using Boat Kit underwater
  • corrected plane's tendency to turn the nose up when not adjusting pitch
  • increased airborne gyro easing time (1 to 1.5 seconds)
  • fixed airborne gyro easing for coming out of water
  • hid seat back for rotation-locked play (Horizon and Full)
  • made laser blasts bigger and more visible from a distance
  • increased laser "bullet hole" decal size
  • added sound to important messages in message feed & changed color of match messages
  • added additional messages to message feed for power-up failures
  • increased mileage requirements for unlocking locked stages
  • reversed default stick driving controls (right stick = throttle, left stick = steering)
  • made scroll bars work with stick without needing to select them or highlight them
  • standardized stick scroll rate across pages or panels regardless of content size
  • fixed bug causing max projectile power-up limit to be enforced unnecessarily
  • increased stunt landing evaluation time from 3 to 3.5 seconds

v0.9.0 (Build 252): August 21, 2020

  • optimized various startup activities (delaying loading of menu and other things)
  • optimized instantiating players & bots
  • added main theme music during game intro and implemented Music Volume setting
  • updated various third-party packages
  • increased FOV for rearview camera
  • adjusted car physics on terrain
  • resolved issue with boat not driving at full speed
  • fixed third-person camera behaviour when car is aerial (was rotating to face forward like in reverse)
  • fixed explosion line of sight checking bug (explosions through walls)
  • significantly increased explosion forces
  • increased explosion damage delay time
  • decreased grenade blast radius from 80m to 60m
  • increased boost force for boat
  • fixed bug where remote players' rifle positions and rotations were wrong
  • fixed bug where new power-up was sometimes not overwriting an existing one
  • fixed stunt HUD modifiers layout bug
  • fixed stunt gap bug where reversible gaps weren't working in the reverse direction
  • fixed issue with Seeker Balls not going up steep inclines like quarterpipe ramps
  • fixed point steering issue with rotating wrists affecting steering direction
  • fixed bug that allowed used up power-ups to be used again infinitely
  • increased screenshot resolution to 2560x1440 & made screenshots use full FOV rather than a single VR eye
  • added FOV setting for screenshot camera
  • hid third-person UI elements like transparent sphere hands & rifle aiming tube for screenshots
  • brightened match start info text and included stage name when region is set to "All"
  • set up Oculus usernames to be stored for new players when on Oculus platform
  • fixed bug where bots couldn't use directional boosts
  • added billboard with new cover art to HyperCorp Complex along with associated stunt gaps & ring
  • updated app icon

v0.8.17 (Build 238): July 25, 2020

  • changed "Left Hand" / "Right Hand" input options to "Left Hand Position" / "Right Hand Position"
  • added "Left Hand Point" / "Right Hand Point" steering input options (works well for rotation-locked play)
  • adjusted VR position resetting to reset rotation to vehicle's for rotation-locked players
  • fixed bug where cockpit power-ups sometimes shrink and never grow back to normal size
  • adjusted head camera position to improve helmet vignette (and defaulted it to on)
  • lowered Comfort Cage a bit so that middle line isn't covering important space
  • decreased angular velocity threshold for Comfort Cage angular velocity-based limiter
  • changed 3D Comfort Cage material not to emit light
  • fixed bug where closing & opening menu hid Stats & Progress page content
  • changed projectile power-up creation sound
  • smoothed out ground in various places in Volcanica
  • major geometry updates to HyperCorp Complex

v0.8.16 (Build 233): July 17, 2020

  • replaced splash screen with an intro scene featuring Neon Engine logo and bots
  • changed startup to load the last played stage after the intro new scene has finished
  • fixed bug in bots where they wouldn't use Seeker Balls or Homing Rockets
  • made match start info text white and fixed layering so it appears behind menu
  • adjusted spectator message feed to rotate with player
  • adjusted poll system to only auto-open on initial stage load if player has not provided a response
  • fixed bug with cube cams not getting reconnected to spectator entities after stage changes
  • added "Show player markers" and "Show color trails for your Cube Cam" to General Settings
  • increased cube cam trail time from 2 seconds to 5 seconds
  • decreased laser blast volume
  • added a Gun Sight setting with 7 different sight graphics and increased resolution of default sight graphic
  • improved aimer to position itself on top of close targets better and to properly show its targeting car wheels
  • optimized inventory system power-up creation and destruction
  • prevented 2 power-ups from being activated at the same time
  • added sound effect when a projectile item is created from a power-up
  • fixed bug that prevented deployable spawn point from showing up on initial match start
  • fixed bug where grabbed items were momentarily disappearing when driving at high speeds
  • increased size of launcher load target
  • adjusted some setting labels and increased some panel sizes to better cover menu pages underneath panels
  • tweaked follow cam distances
  • adjusted default seated height upward slightly
  • added third-person "rifle" object that lets player aim effectively from third-person view
  • added mirrored set of the player's power-ups for direct interaction in third-person view
  • adjusted Red Team / Blue Team car customization slots to always be available
  • prevented issue where poll option collider were being activated even when poll panel was hidden
  • when using first-person or third-person world locking, made menu always open facing player
  • fixed bug where aerial auto-gyro was enabled at launch regardless of current setting
  • increased car angular drag, dampened aerial gyro forces, and made aerial spinning wheels slow down faster
  • adjusted plane flight model

v0.8.15 (Build 225): July 7, 2020

  • added in-game changelog and made it show up on version updates
  • implemented poll system to gather player feedback more effectively
  • overhauled Neon Engine server API for future expansion
  • adjusted Deployable Spawn Point to spawn players raised up a bit to ensure wheel doesn't start in the ground

v0.8.14 (Build 223): June 25, 2020

  • added Homing Rocket power-up
  • updated Flatland geometry (new platform over the water in the pool for car vs. boat combat) and changed out wall and ceiling textures
  • added 3 more rings to Flatland and changed the position of an existing ring (all 5 stages = 100 now)
  • fixed bug where boundary kills were happening when player wasn't out of bounds

v0.8.13 (Build 220): June 20, 2020

  • implemented new regions system that contains sets of spawn points within the stages
    • regions defined in all 5 stages
    • some regions start players with a boat or a plane
  • fixed additional menu bugs (more inactive UI elements being selectable and interfering with active page)
  • fixed bug with invisible ring and stunt gap ramp icons for default active slide on the Progress page
  • fixed bug where number of rings was not updated after loading a new stage
  • set Deathmatch points limit to 10 and Team Deathmatch points limit to 25
  • increased size of ring collider
  • added 2 rings to Flatland

v0.8.12 (Build 219): June 18, 2020

  • upgraded to Unity 2019.4
  • added hand position (left & right) as input control options, with new calibration system for setting boundaries
  • added steering UI for all control modes and steering input options
  • fixed UI bug where some percentage sliders were displaying values 100 times too high
  • fixed flight controls for Classic control mode (significantly improved pitch & roll blending)
  • added match type (and race track) display in front of car during countdown / match start
  • fixed issues with damaging Spiked Balls and Seeker Balls owned by other players
  • fixed regression preventing previous client stage loading sequence improvements (notifying before transitioning, not shutting down player camera)
  • fixed "Push To Talk" voice broadcast mode setting
  • minor tweaks to new Motion Lines feature
  • added first-person vignette ("Show helmet") comfort setting
  • added "3D" comfort cage type
  • smoothed out car suspension & physics for low speeds and sharp turns
  • improved traction on quarterpipe walls
  • adjusted plane thrust formula (increased diving speed)
  • increased plane boost force slightly

v0.8.11 (Build 215): June 9, 2020

  • added sounds for networked smasher hits
  • fixed networked smasher damage delay on kills
  • doubled blast radius for grenades and rockets (40m to 80m) and increased the blast forces applied to objects
  • allowed blast forces to apply in Chase matches even when damage isn't
  • added "Seeker Ball" power-up:
    • if you launch it, it keeps driving at it's current velocity and will scan for players to run into and explode
    • if you just throw it, it stays put until it spots a player to chase and run into
    • if there is just one player and no bots, it will chase the player who launched it
  • fixed networked smasher damage delay on kills and added sounds for smasher hits
  • adjusted no-throttle input steering auto-throttle system to work more consistently

v0.8.10 (Build 213): June 5, 2020

  • disabled torque matching system for "Classic" control mode (was creating deadzone)
  • renamed "Pro" control mode to "Dual"
  • reduced turning sensitivity in boat for "Classic" control mode
  • set default to Left Stick / Trackpad for both flight inputs instead of defaulting to separate sticks
  • adjusted default Torque Matching
  • fixed quarterpipe ramp in Flatland and some other geometry
  • fixed bug where activating third-person camera made golden rings disappear
  • eliminated the taking of damage when player the shoots their own wheel with the rifle
  • fixed additional bug that prevented damage to cars
  • fixed display bug where shooting a really close object showed the laser going through the object
  • fixed bug where menu wasn't opening on start-up
  • added shortcut menu button to toggle between Match page and the previous page
  • moved Comfort Cage inside player object rather than car
  • omitted Comfort Cage from dashboard panel screen and third-person cameras
  • added Comfort Cage setting to lock its rotation to the world rotation
  • implemented "Motion Lines" comfort setting
  • split up "Lock Horizon" setting into "First-Person Rotation Lock" with options of:
    • None
    • Horizon (Pitch & Roll)
    • Pitch, Roll, & Yaw
  • made the same change for the third-person camera setting and set its default to "Horizon Pitch & Roll)"
  • fixed UI pointer highlighting / button selecting bugs
  • fixed UI bug where closing and re-opening menu scrolled page further down
  • fixed UI bug where sliders that used whole numbers weren't populating values on start-up
  • improved core UI functionality around showing and hiding sections of button / form elements on pages
  • made big changes to Controls settings page
  • moved view / camera settings from "General" to "Comfort" and renamed the page to "View & Comfort"
  • added a Follow Camera Type setting for Rigid / Smooth
  • fixed HUD scale and positioning for third-person camera for all world scales
  • improved follow camera behaviour when driving in reverse or camera is caught up (facing forward instead of pointing at car)
  • made Recover / Race Respawn work while menu is open

v0.8.9 (Build 210): May 27, 2020

  • added new "Flatland" stage for learning the basics without so much ramp inteference and made it the starting stage
  • moved Vector Stadium ahead of Xenodome which makes Xenodome stage 3 now instead of stage 1
  • fixed menu bug where Match page buttons were sometimes being activated when on another menu page
  • fixed bug where potency for all stunt modifiers was being decreased in Stunt matches rather than just the active ones
  • fixed bug where stunt modifiers become increasingly powerful
  • fixed sparks particle system bug that over time results in the inability to cause damage to players
  • reduced jitter in car physics
  • reduced cases where wheel colliders catch the surface of an incline and upset the car
  • dampened boat buoyant forces based on vertical velocity to make bounces out from the water less extreme
  • fixed stunt bug where air time could be longer than the total stunt time (when ending a boat)
  • increased underwater plane speed slightly
  • significantly reduced boat rocking
  • added control setting to "Use auto-gyro pitch stabilization when airborne" (just like on the ground and enabled by default)
  • fixed Torque Biasing Threshold and Torque Biasing Percentage control settings and added Torque Matching Threshold setting
  • increased "Boing!" stunt bonus from 15% to 20%
  • decreased Spiked Ball launch force
  • adjusted Spiked Ball collision sounds (range, volume, sound effects)
  • changed Smasher collision sounds to be heavier (the same as Spiked Ball rather than the wing collision sound)
  • made Smasher collision sounds play when colliding with environment (rather than just other cars)
  • networked vehicle "grounded" status to control plane wing contrails and wing engine audio for remote players
  • increased plane wing engine audio volume for remote players
  • added additional reflection probes to Vector Stadium
  • adjusted Spy Rocket to not detect owner player
  • implemented new Comfort Setting: "Use forward camera on cockpit screen"
  • slightly increased cockpit camera screen resolution (and fixed aspect ratio)
  • moved rearview camera away slightly to show more of wheels
  • reduced Smasher time from 30 seconds to 8 seconds for races
  • increased Deathmatch winning points number from 6 to 10
  • adjusted wheel engine audio volumes and pitches and added a unique slight pitch bias for each other player
  • changed audio clip for tire squeal (and added multiple new ones)

v0.8.8 (Build 201): May 13, 2020

  • added graphics settings to new menu page at Settings > Graphics:
    • Supersampling (VR Only)
    • Anti-Aliasing (MSAA)
    • Texture Resolution
    • Shadow Resolution
    • Shadow Distance
  • optimized various scripts (such as power-ups and player) to reduce CPU overhead
  • smoothed out terrain in Northeast Volcanica (section of "Trident Falls" race track)
  • adjusted conditions for many Unlockables
  • fixed UI bug where some buttons from inactive pages were interactable
  • fixed UI bug where buttons and sliders stayed highlighted after use, resulting in accidental use
  • flipped power-up icosphere model normals to put them behind power-up icons
  • adjusted terrain material and increased sunlight intensity in Volcanica to compensate
  • increased grab area for rifle so picking it up with both hands works better at speed
  • moved Smasher forward a bit so it doesn't hit wheels while flying plane
  • added spotlights to HyperCorp Complex and re-baked lightmaps

v0.8.7 (Build 196): May 6, 2020

  • fixed bug where changing stages in third-person ruined first-person camera position
  • improved stage change transitions for hosting server
  • fixed bug where aimer wasn't disappearing when going back to first-person perspective
  • fixed bug where player leaving session breaks host's ability to start new matches
  • fixed bug where golden rings weren't being activated when switching back to Free Play
  • added a golden ring to Vector Stadium
  • fixed race spawn height in water for "Vector Boat Track" race track
  • increased boat motor force and turning torque when boat is used with a Smasher
  • fixed Vector Stadium water triggers
  • added underwater tunnel to Vector Stadium
  • made tutorial work in Vector Stadium
  • added a button for advancing the tutorial step on the Match page
  • split up Xenodome floor into 4 meshes to improve shadows
  • increased the size of the big red ramp in Xenodome to get into the Xenobowl easier
  • removed water caustics projectors from vehicles, players, and power-ups
  • added delay before turning off active checkpoint light
  • decreased car material metallic quality to make car paint brighter again
  • increased Spiked Ball launch force
  • disabled vehicle collisions for held Grenades and Spiked Balls
  • added water resistance forces for floating Spiked Balls
  • made wing jet sound more audible at a distance
  • fixed Survival & Team Survival match completion evaluation
  • fixed underwater fog prevention bug when a player spawns directly underwater
  • brightened Smasher and Spiked Ball materials
  • increased networked car position error tolerance for smoother remote player animation
  • decreased mileage requirements for unlocking Deployable Spawn Point
  • made wheel / Smasher collisions not prevent plane flight

v0.8.6 (Build 190): April 29, 2020

  • added new "Vector Stadium" stage with 3 simple race tracks (1 for each vehicle type)
  • implemented object pooling for particle effects to improve performance
  • improvements to submersible for more complex water volumes (to support Vector Stadium water layout)
  • implemented third-person view in Settings > General, with 3 different Camera Follow Distance options
  • added "Use third-person view when airborne" comfort setting
  • added aimer for rifle for third-person view
  • made Comfort Cage "Airborne Only" and "High Angular Velocity Only" settings work
  • reduced spectator movement speed and adjusted spectator movement input curve
  • ignored collisions between spectator and local player vehicle
  • adjusted vehicle wheel raycast layer mask to ignore more layers
  • made Spring work in boat (with alternate sound effect)
  • adjusted power-ups disabled message to only run once every 3 seconds
  • adjusted power-ups to ignore hands that are already holding an object
  • adjusted instant-start power-ups like Springs to not get triggered if both menu buttons are active

v0.8.5 (Build 184): April 22, 2020

  • adjusted location-based boosts not to disable rings for 5 seconds like power-up boosts do
  • grass optimizations
  • rearview camera optimizations
  • added Springs to sea floor of "Trident Mountain Tour" race track and adjusted spawn points for checkpoint 9
  • trophy time adjustments on "Southern Sea Loop", "Trident Falls", and "Sunset Bay" race tracks
  • added 2 Golden Rings to HyperCorp Complex

v0.8.4 (Build 181): April 17, 2020

  • fixed quantity numbers in power-up pick up messages when picking up additional units of a power-up type
  • fixed display issue with tall dry grass in Volcanica (was showing up as large bright white glow)
  • fixed bug where losing wings one at a time did not reset vehicle drag after losing both wings
  • fixed bug where selected microphone resets when stage changes
  • added new "Trident Mountain Tour" plane race track to Volcanica
  • switched race start grid back to 2 column setup (from 3) and staggered them so plane wings don't clash
  • doubled plane checkpoint size for all tracks
  • adjusted hill near starting point of Trident Falls race track
  • moved checkpoint off bridge in "Storm the Gates" race track to allow for Spring channel jump shortcut
  • added new "Trident Mountain Tour" plane race track
  • adjusted trophy times for "Rocky Ruins Raceway" and "Sunset Bay" race tracks
  • re-ordered Volcanica race tracks
  • adjusted unlockables to make room for new race track and made some tracks easier to unlock
  • fixed stages listed in sessions list (was always showing Xenodome regardless of selected stage)
  • renamed "Tag" match type to "Chase" and modified it so special status player earns points instead
  • adjusted player markers for "Hunt" matches
  • added boosts by Volcanica bridge
  • decreased Boost Penalty from -60% to -45%
  • fixed power-ups disabled message (was being triggered by hands touching power-ups)
  • added "Reset VR Position" button to menu (because there's no button for it on Vive controllers)
  • fixed various bugs with plane wing attachment statuses
  • prevented plane thrust force before match starts
  • adjusted plane creation to re-use (and restore health of) existing, still-attached wings
  • set plane mod to be destroyed after race is done
  • reduced detached wing lifetime from 2 minutes to 1 minute
  • fixed flight respawn for match start prior to first checkpoint (prevent spawning at checkpoint and instead spawn at race start grid)
  • fixed flight respawn vehicle body rotation
  • fixed initial spawn and increased starting Free Play power-up quantities to maximums (6 Springs, 4 Rockets)
  • adjusted power-ups so that wing contact also allows for pick up
  • decreased boost force for plane
  • increased plane and boat thrust forces for Smasher
  • made bots able to end their plane after losing a wing and also made them race respawn for flight tracks when they lose their planes
  • fixed bug where bots were losing objective targets after respawning (checkpoints, flags, zones, special players)
  • fixed issue with power-ups leaving game objects behind after being destroyed, eventually affecting performance over some time
  • fixed projectile marker label issue for bots projectiles where they were being misattributed to player ("My Grenade" / "My Spiked Ball")
  • increased size of car colliders for picking up items
  • added a 1 minute time limit for unloaded / unexploded rockets (which get removed after they expire)
  • adjusted boost point light on rockets to be disabled by default
  • added additional quarterpipe to HyperCorp Complex roof halfpipe area
  • widened 2 big HyperCorp Complex roof ramps
  • added Golden Rings to all 3 stages
  • added Stunt Gaps to HyperCorp Complex
  • decreased stunt trophy scores for all 3 stages
  • improved stage and network mode transitions
  • enhanced networked player smoothness
  • fixed bug where match type wasn't changing back to "Free Play" for clients because of Free Play's non-use of a countdown
  • upgraded Oculus SDK to 1.47
  • upgraded Photon Bolt to 1.2.12

v0.8.3 (Build 169): April 9, 2020

  • fixed bug where Springs and other action power-ups were being triggered after hands left power-up
  • fixed various race trophy times; relaxed bronze trophy times on many tracks
  • adjusted some Golden Ring positions in Xenodome
  • fixed dropped flag rotation when player carrying flag dies

v0.8.2 (Build 166): April 7, 2020

  • fixed bug where picking up a power-up sometimes overwrote a power-up in a "disable" action state (to remove car mods)
  • fixed bug where "Current Game" button disappeared and so "Match" page became unavailable
  • fixed issue with non-VR game session selection
  • fixed various issues with player and projectile markers
  • fixed bug where current stage wasn't being updated for clients
  • fixed potential error in stage changes that break match control logic
  • fixed bug where projectiles weren't always removed from the scene after being loaded into launcher
  • removed confirmation window for "Deactivate Bot"
  • fixed player list scroll bars
  • fixed bug where selected stage wasn't being changed for clients after new stage loaded
  • staggered player marker timers by setting random timer start delays
  • fixed bug where switching team wasn't updating player marker for other players
  • removed code that set voice channel to the team channel when a team-based match started
  • set "V" key on keyboard to toggle the active voice channel
  • set "Spectators" voice channel not to be used if player count is 3 or less
  • added messages when voice channel changes to notify player
  • increased race time limit after first player finishes from 2 minutes to 3.5 minutes
  • relaxed some mileage unlocking conditions
  • fixed some race trophy times
  • power-ups that trigger on release, such as the Spring, now work even if player's hand has left the power-up on release
  • added haptics for the 0.6 second charge phase of power-ups such as the Spring
  • adjusted power-up pickup message to include the quantity of power-ups received
  • adjusted Free Play to start all players with power-ups including "Plane Kit"
  • fixed bug where touching lava and surviving ruined ability to recover until respawn
  • made Xenobowl exit ramp longer for smoother transitions
  • added various boosts to Xenodome
  • enlarged ramps on the ends of Xenodome tunnel box to make it easier to get on top of it

v0.8.1 (Build 161): March 30, 2020

  • relaxed stage and race track unlocking requirements
  • adjusted trophy times in Xenobowl Cycle, Outer Wall Trek, and Southern Sea Loop race tracks
  • fixed issue with new Volcanica wheel prop
  • decreased log level for voice chat system

v0.8.0 (Build 158): March 26, 2020

  • launch build! (Steam Early Access)

v0.0.1a (Build 1): March 18, 2019

The initial build. Contained just the "Citadel" stage, shortly after the vehicle physics and driving mechanics were brought to a passable level.